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AWS Cloud Control v1.26.0 published on Wednesday, Mar 12, 2025 by Pulumi
aws-native.gamelift.getGameSessionQueue
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We recommend new projects start with resources from the AWS provider.
AWS Cloud Control v1.26.0 published on Wednesday, Mar 12, 2025 by Pulumi
The AWS::GameLift::GameSessionQueue resource creates an Amazon GameLift (GameLift) game session queue.
Using getGameSessionQueue
Two invocation forms are available. The direct form accepts plain arguments and either blocks until the result value is available, or returns a Promise-wrapped result. The output form accepts Input-wrapped arguments and returns an Output-wrapped result.
function getGameSessionQueue(args: GetGameSessionQueueArgs, opts?: InvokeOptions): Promise<GetGameSessionQueueResult>
function getGameSessionQueueOutput(args: GetGameSessionQueueOutputArgs, opts?: InvokeOptions): Output<GetGameSessionQueueResult>def get_game_session_queue(name: Optional[str] = None,
                           opts: Optional[InvokeOptions] = None) -> GetGameSessionQueueResult
def get_game_session_queue_output(name: Optional[pulumi.Input[str]] = None,
                           opts: Optional[InvokeOptions] = None) -> Output[GetGameSessionQueueResult]func LookupGameSessionQueue(ctx *Context, args *LookupGameSessionQueueArgs, opts ...InvokeOption) (*LookupGameSessionQueueResult, error)
func LookupGameSessionQueueOutput(ctx *Context, args *LookupGameSessionQueueOutputArgs, opts ...InvokeOption) LookupGameSessionQueueResultOutput> Note: This function is named LookupGameSessionQueue in the Go SDK.
public static class GetGameSessionQueue 
{
    public static Task<GetGameSessionQueueResult> InvokeAsync(GetGameSessionQueueArgs args, InvokeOptions? opts = null)
    public static Output<GetGameSessionQueueResult> Invoke(GetGameSessionQueueInvokeArgs args, InvokeOptions? opts = null)
}public static CompletableFuture<GetGameSessionQueueResult> getGameSessionQueue(GetGameSessionQueueArgs args, InvokeOptions options)
public static Output<GetGameSessionQueueResult> getGameSessionQueue(GetGameSessionQueueArgs args, InvokeOptions options)
fn::invoke:
  function: aws-native:gamelift:getGameSessionQueue
  arguments:
    # arguments dictionaryThe following arguments are supported:
- Name string
- A descriptive label that is associated with game session queue. Queue names must be unique within each Region.
- Name string
- A descriptive label that is associated with game session queue. Queue names must be unique within each Region.
- name String
- A descriptive label that is associated with game session queue. Queue names must be unique within each Region.
- name string
- A descriptive label that is associated with game session queue. Queue names must be unique within each Region.
- name str
- A descriptive label that is associated with game session queue. Queue names must be unique within each Region.
- name String
- A descriptive label that is associated with game session queue. Queue names must be unique within each Region.
getGameSessionQueue Result
The following output properties are available:
- Arn string
- The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift game session queue resource and uniquely identifies it.
- CustomEvent stringData 
- Information that is added to all events that are related to this game session queue.
- Destinations
List<Pulumi.Aws Native. Game Lift. Outputs. Game Session Queue Destination> 
- A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue.
- FilterConfiguration Pulumi.Aws Native. Game Lift. Outputs. Game Session Queue Filter Configuration 
- A list of locations where a queue is allowed to place new game sessions.
- NotificationTarget string
- An SNS topic ARN that is set up to receive game session placement notifications.
- PlayerLatency List<Pulumi.Policies Aws Native. Game Lift. Outputs. Game Session Queue Player Latency Policy> 
- A set of policies that act as a sliding cap on player latency.
- PriorityConfiguration Pulumi.Aws Native. Game Lift. Outputs. Game Session Queue Priority Configuration 
- Custom settings to use when prioritizing destinations and locations for game session placements.
- 
List<Pulumi.Aws Native. Outputs. Tag> 
- An array of key-value pairs to apply to this resource.
- TimeoutIn intSeconds 
- The maximum time, in seconds, that a new game session placement request remains in the queue.
- Arn string
- The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift game session queue resource and uniquely identifies it.
- CustomEvent stringData 
- Information that is added to all events that are related to this game session queue.
- Destinations
[]GameSession Queue Destination 
- A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue.
- FilterConfiguration GameSession Queue Filter Configuration 
- A list of locations where a queue is allowed to place new game sessions.
- NotificationTarget string
- An SNS topic ARN that is set up to receive game session placement notifications.
- PlayerLatency []GamePolicies Session Queue Player Latency Policy 
- A set of policies that act as a sliding cap on player latency.
- PriorityConfiguration GameSession Queue Priority Configuration 
- Custom settings to use when prioritizing destinations and locations for game session placements.
- Tag
- An array of key-value pairs to apply to this resource.
- TimeoutIn intSeconds 
- The maximum time, in seconds, that a new game session placement request remains in the queue.
- arn String
- The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift game session queue resource and uniquely identifies it.
- customEvent StringData 
- Information that is added to all events that are related to this game session queue.
- destinations
List<GameSession Queue Destination> 
- A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue.
- filterConfiguration GameSession Queue Filter Configuration 
- A list of locations where a queue is allowed to place new game sessions.
- notificationTarget String
- An SNS topic ARN that is set up to receive game session placement notifications.
- playerLatency List<GamePolicies Session Queue Player Latency Policy> 
- A set of policies that act as a sliding cap on player latency.
- priorityConfiguration GameSession Queue Priority Configuration 
- Custom settings to use when prioritizing destinations and locations for game session placements.
- List<Tag>
- An array of key-value pairs to apply to this resource.
- timeoutIn IntegerSeconds 
- The maximum time, in seconds, that a new game session placement request remains in the queue.
- arn string
- The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift game session queue resource and uniquely identifies it.
- customEvent stringData 
- Information that is added to all events that are related to this game session queue.
- destinations
GameSession Queue Destination[] 
- A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue.
- filterConfiguration GameSession Queue Filter Configuration 
- A list of locations where a queue is allowed to place new game sessions.
- notificationTarget string
- An SNS topic ARN that is set up to receive game session placement notifications.
- playerLatency GamePolicies Session Queue Player Latency Policy[] 
- A set of policies that act as a sliding cap on player latency.
- priorityConfiguration GameSession Queue Priority Configuration 
- Custom settings to use when prioritizing destinations and locations for game session placements.
- Tag[]
- An array of key-value pairs to apply to this resource.
- timeoutIn numberSeconds 
- The maximum time, in seconds, that a new game session placement request remains in the queue.
- arn str
- The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift game session queue resource and uniquely identifies it.
- custom_event_ strdata 
- Information that is added to all events that are related to this game session queue.
- destinations
Sequence[GameSession Queue Destination] 
- A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue.
- filter_configuration GameSession Queue Filter Configuration 
- A list of locations where a queue is allowed to place new game sessions.
- notification_target str
- An SNS topic ARN that is set up to receive game session placement notifications.
- player_latency_ Sequence[Gamepolicies Session Queue Player Latency Policy] 
- A set of policies that act as a sliding cap on player latency.
- priority_configuration GameSession Queue Priority Configuration 
- Custom settings to use when prioritizing destinations and locations for game session placements.
- Sequence[root_Tag]
- An array of key-value pairs to apply to this resource.
- timeout_in_ intseconds 
- The maximum time, in seconds, that a new game session placement request remains in the queue.
- arn String
- The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift game session queue resource and uniquely identifies it.
- customEvent StringData 
- Information that is added to all events that are related to this game session queue.
- destinations List<Property Map>
- A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue.
- filterConfiguration Property Map
- A list of locations where a queue is allowed to place new game sessions.
- notificationTarget String
- An SNS topic ARN that is set up to receive game session placement notifications.
- playerLatency List<Property Map>Policies 
- A set of policies that act as a sliding cap on player latency.
- priorityConfiguration Property Map
- Custom settings to use when prioritizing destinations and locations for game session placements.
- List<Property Map>
- An array of key-value pairs to apply to this resource.
- timeoutIn NumberSeconds 
- The maximum time, in seconds, that a new game session placement request remains in the queue.
Supporting Types
GameSessionQueueDestination   
- DestinationArn string
- The Amazon Resource Name (ARN) that is assigned to fleet or fleet alias. ARNs, which include a fleet ID or alias ID and a Region name, provide a unique identifier across all Regions.
- DestinationArn string
- The Amazon Resource Name (ARN) that is assigned to fleet or fleet alias. ARNs, which include a fleet ID or alias ID and a Region name, provide a unique identifier across all Regions.
- destinationArn String
- The Amazon Resource Name (ARN) that is assigned to fleet or fleet alias. ARNs, which include a fleet ID or alias ID and a Region name, provide a unique identifier across all Regions.
- destinationArn string
- The Amazon Resource Name (ARN) that is assigned to fleet or fleet alias. ARNs, which include a fleet ID or alias ID and a Region name, provide a unique identifier across all Regions.
- destination_arn str
- The Amazon Resource Name (ARN) that is assigned to fleet or fleet alias. ARNs, which include a fleet ID or alias ID and a Region name, provide a unique identifier across all Regions.
- destinationArn String
- The Amazon Resource Name (ARN) that is assigned to fleet or fleet alias. ARNs, which include a fleet ID or alias ID and a Region name, provide a unique identifier across all Regions.
GameSessionQueueFilterConfiguration    
- AllowedLocations List<string>
- A list of locations to allow game session placement in, in the form of AWS Region codes such as us-west-2.
- AllowedLocations []string
- A list of locations to allow game session placement in, in the form of AWS Region codes such as us-west-2.
- allowedLocations List<String>
- A list of locations to allow game session placement in, in the form of AWS Region codes such as us-west-2.
- allowedLocations string[]
- A list of locations to allow game session placement in, in the form of AWS Region codes such as us-west-2.
- allowed_locations Sequence[str]
- A list of locations to allow game session placement in, in the form of AWS Region codes such as us-west-2.
- allowedLocations List<String>
- A list of locations to allow game session placement in, in the form of AWS Region codes such as us-west-2.
GameSessionQueuePlayerLatencyPolicy     
- MaximumIndividual intPlayer Latency Milliseconds 
- The maximum latency value that is allowed for any player, in milliseconds. All policies must have a value set for this property.
- PolicyDuration intSeconds 
- The length of time, in seconds, that the policy is enforced while placing a new game session.
- MaximumIndividual intPlayer Latency Milliseconds 
- The maximum latency value that is allowed for any player, in milliseconds. All policies must have a value set for this property.
- PolicyDuration intSeconds 
- The length of time, in seconds, that the policy is enforced while placing a new game session.
- maximumIndividual IntegerPlayer Latency Milliseconds 
- The maximum latency value that is allowed for any player, in milliseconds. All policies must have a value set for this property.
- policyDuration IntegerSeconds 
- The length of time, in seconds, that the policy is enforced while placing a new game session.
- maximumIndividual numberPlayer Latency Milliseconds 
- The maximum latency value that is allowed for any player, in milliseconds. All policies must have a value set for this property.
- policyDuration numberSeconds 
- The length of time, in seconds, that the policy is enforced while placing a new game session.
- maximum_individual_ intplayer_ latency_ milliseconds 
- The maximum latency value that is allowed for any player, in milliseconds. All policies must have a value set for this property.
- policy_duration_ intseconds 
- The length of time, in seconds, that the policy is enforced while placing a new game session.
- maximumIndividual NumberPlayer Latency Milliseconds 
- The maximum latency value that is allowed for any player, in milliseconds. All policies must have a value set for this property.
- policyDuration NumberSeconds 
- The length of time, in seconds, that the policy is enforced while placing a new game session.
GameSessionQueuePriorityConfiguration    
- LocationOrder List<string>
- The prioritization order to use for fleet locations, when the PriorityOrderproperty includesLOCATION. Locations can include AWS Region codes (such asus-west-2), local zones, and custom locations (for Anywhere fleets). Each location must be listed only once. For details, see Amazon GameLift Servers service locations.
- PriorityOrder List<Pulumi.Aws Native. Game Lift. Game Session Queue Priority Order Item> 
- A custom sequence to use when prioritizing where to place new game sessions. Each priority type is listed once.- LATENCY-- Amazon GameLift Servers prioritizes locations where the average player latency is lowest. Player latency data is provided in each game session placement request.
- COST-- Amazon GameLift Servers prioritizes destinations with the lowest current hosting costs. Cost is evaluated based on the location, instance type, and fleet type (Spot or On-Demand) of each destination in the queue.
- DESTINATION-- Amazon GameLift Servers prioritizes based on the list order of destinations in the queue configuration.
- LOCATION-- Amazon GameLift Servers prioritizes based on the provided order of locations, as defined in- LocationOrder.
 
- LocationOrder []string
- The prioritization order to use for fleet locations, when the PriorityOrderproperty includesLOCATION. Locations can include AWS Region codes (such asus-west-2), local zones, and custom locations (for Anywhere fleets). Each location must be listed only once. For details, see Amazon GameLift Servers service locations.
- PriorityOrder []GameSession Queue Priority Order Item 
- A custom sequence to use when prioritizing where to place new game sessions. Each priority type is listed once.- LATENCY-- Amazon GameLift Servers prioritizes locations where the average player latency is lowest. Player latency data is provided in each game session placement request.
- COST-- Amazon GameLift Servers prioritizes destinations with the lowest current hosting costs. Cost is evaluated based on the location, instance type, and fleet type (Spot or On-Demand) of each destination in the queue.
- DESTINATION-- Amazon GameLift Servers prioritizes based on the list order of destinations in the queue configuration.
- LOCATION-- Amazon GameLift Servers prioritizes based on the provided order of locations, as defined in- LocationOrder.
 
- locationOrder List<String>
- The prioritization order to use for fleet locations, when the PriorityOrderproperty includesLOCATION. Locations can include AWS Region codes (such asus-west-2), local zones, and custom locations (for Anywhere fleets). Each location must be listed only once. For details, see Amazon GameLift Servers service locations.
- priorityOrder List<GameSession Queue Priority Order Item> 
- A custom sequence to use when prioritizing where to place new game sessions. Each priority type is listed once.- LATENCY-- Amazon GameLift Servers prioritizes locations where the average player latency is lowest. Player latency data is provided in each game session placement request.
- COST-- Amazon GameLift Servers prioritizes destinations with the lowest current hosting costs. Cost is evaluated based on the location, instance type, and fleet type (Spot or On-Demand) of each destination in the queue.
- DESTINATION-- Amazon GameLift Servers prioritizes based on the list order of destinations in the queue configuration.
- LOCATION-- Amazon GameLift Servers prioritizes based on the provided order of locations, as defined in- LocationOrder.
 
- locationOrder string[]
- The prioritization order to use for fleet locations, when the PriorityOrderproperty includesLOCATION. Locations can include AWS Region codes (such asus-west-2), local zones, and custom locations (for Anywhere fleets). Each location must be listed only once. For details, see Amazon GameLift Servers service locations.
- priorityOrder GameSession Queue Priority Order Item[] 
- A custom sequence to use when prioritizing where to place new game sessions. Each priority type is listed once.- LATENCY-- Amazon GameLift Servers prioritizes locations where the average player latency is lowest. Player latency data is provided in each game session placement request.
- COST-- Amazon GameLift Servers prioritizes destinations with the lowest current hosting costs. Cost is evaluated based on the location, instance type, and fleet type (Spot or On-Demand) of each destination in the queue.
- DESTINATION-- Amazon GameLift Servers prioritizes based on the list order of destinations in the queue configuration.
- LOCATION-- Amazon GameLift Servers prioritizes based on the provided order of locations, as defined in- LocationOrder.
 
- location_order Sequence[str]
- The prioritization order to use for fleet locations, when the PriorityOrderproperty includesLOCATION. Locations can include AWS Region codes (such asus-west-2), local zones, and custom locations (for Anywhere fleets). Each location must be listed only once. For details, see Amazon GameLift Servers service locations.
- priority_order Sequence[GameSession Queue Priority Order Item] 
- A custom sequence to use when prioritizing where to place new game sessions. Each priority type is listed once.- LATENCY-- Amazon GameLift Servers prioritizes locations where the average player latency is lowest. Player latency data is provided in each game session placement request.
- COST-- Amazon GameLift Servers prioritizes destinations with the lowest current hosting costs. Cost is evaluated based on the location, instance type, and fleet type (Spot or On-Demand) of each destination in the queue.
- DESTINATION-- Amazon GameLift Servers prioritizes based on the list order of destinations in the queue configuration.
- LOCATION-- Amazon GameLift Servers prioritizes based on the provided order of locations, as defined in- LocationOrder.
 
- locationOrder List<String>
- The prioritization order to use for fleet locations, when the PriorityOrderproperty includesLOCATION. Locations can include AWS Region codes (such asus-west-2), local zones, and custom locations (for Anywhere fleets). Each location must be listed only once. For details, see Amazon GameLift Servers service locations.
- priorityOrder List<"LATENCY" | "COST" | "DESTINATION" | "LOCATION">
- A custom sequence to use when prioritizing where to place new game sessions. Each priority type is listed once.- LATENCY-- Amazon GameLift Servers prioritizes locations where the average player latency is lowest. Player latency data is provided in each game session placement request.
- COST-- Amazon GameLift Servers prioritizes destinations with the lowest current hosting costs. Cost is evaluated based on the location, instance type, and fleet type (Spot or On-Demand) of each destination in the queue.
- DESTINATION-- Amazon GameLift Servers prioritizes based on the list order of destinations in the queue configuration.
- LOCATION-- Amazon GameLift Servers prioritizes based on the provided order of locations, as defined in- LocationOrder.
 
GameSessionQueuePriorityOrderItem     
Tag
Package Details
- Repository
- AWS Native pulumi/pulumi-aws-native
- License
- Apache-2.0
We recommend new projects start with resources from the AWS provider.
AWS Cloud Control v1.26.0 published on Wednesday, Mar 12, 2025 by Pulumi