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aws-native.gamelift.Fleet
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We recommend new projects start with resources from the AWS provider.
The AWS::GameLift::Fleet resource creates an Amazon GameLift (GameLift) fleet to host game servers. A fleet is a set of EC2 or Anywhere instances, each of which can host multiple game sessions.
Create Fleet Resource
Resources are created with functions called constructors. To learn more about declaring and configuring resources, see Resources.
Constructor syntax
new Fleet(name: string, args?: FleetArgs, opts?: CustomResourceOptions);@overload
def Fleet(resource_name: str,
          args: Optional[FleetArgs] = None,
          opts: Optional[ResourceOptions] = None)
@overload
def Fleet(resource_name: str,
          opts: Optional[ResourceOptions] = None,
          anywhere_configuration: Optional[FleetAnywhereConfigurationArgs] = None,
          apply_capacity: Optional[FleetApplyCapacity] = None,
          build_id: Optional[str] = None,
          certificate_configuration: Optional[FleetCertificateConfigurationArgs] = None,
          compute_type: Optional[FleetComputeType] = None,
          description: Optional[str] = None,
          desired_ec2_instances: Optional[int] = None,
          ec2_inbound_permissions: Optional[Sequence[FleetIpPermissionArgs]] = None,
          ec2_instance_type: Optional[str] = None,
          fleet_type: Optional[FleetType] = None,
          instance_role_arn: Optional[str] = None,
          instance_role_credentials_provider: Optional[FleetInstanceRoleCredentialsProvider] = None,
          locations: Optional[Sequence[FleetLocationConfigurationArgs]] = None,
          log_paths: Optional[Sequence[str]] = None,
          max_size: Optional[int] = None,
          metric_groups: Optional[Sequence[str]] = None,
          min_size: Optional[int] = None,
          name: Optional[str] = None,
          new_game_session_protection_policy: Optional[FleetNewGameSessionProtectionPolicy] = None,
          peer_vpc_aws_account_id: Optional[str] = None,
          peer_vpc_id: Optional[str] = None,
          resource_creation_limit_policy: Optional[FleetResourceCreationLimitPolicyArgs] = None,
          runtime_configuration: Optional[FleetRuntimeConfigurationArgs] = None,
          scaling_policies: Optional[Sequence[FleetScalingPolicyArgs]] = None,
          script_id: Optional[str] = None,
          server_launch_parameters: Optional[str] = None,
          server_launch_path: Optional[str] = None)func NewFleet(ctx *Context, name string, args *FleetArgs, opts ...ResourceOption) (*Fleet, error)public Fleet(string name, FleetArgs? args = null, CustomResourceOptions? opts = null)type: aws-native:gamelift:Fleet
properties: # The arguments to resource properties.
options: # Bag of options to control resource's behavior.
Parameters
- name string
- The unique name of the resource.
- args FleetArgs
- The arguments to resource properties.
- opts CustomResourceOptions
- Bag of options to control resource's behavior.
- resource_name str
- The unique name of the resource.
- args FleetArgs
- The arguments to resource properties.
- opts ResourceOptions
- Bag of options to control resource's behavior.
- ctx Context
- Context object for the current deployment.
- name string
- The unique name of the resource.
- args FleetArgs
- The arguments to resource properties.
- opts ResourceOption
- Bag of options to control resource's behavior.
- name string
- The unique name of the resource.
- args FleetArgs
- The arguments to resource properties.
- opts CustomResourceOptions
- Bag of options to control resource's behavior.
- name String
- The unique name of the resource.
- args FleetArgs
- The arguments to resource properties.
- options CustomResourceOptions
- Bag of options to control resource's behavior.
Fleet Resource Properties
To learn more about resource properties and how to use them, see Inputs and Outputs in the Architecture and Concepts docs.
Inputs
In Python, inputs that are objects can be passed either as argument classes or as dictionary literals.
The Fleet resource accepts the following input properties:
- AnywhereConfiguration Pulumi.Aws Native. Game Lift. Inputs. Fleet Anywhere Configuration 
- Configuration for Anywhere fleet.
- ApplyCapacity Pulumi.Aws Native. Game Lift. Fleet Apply Capacity 
- Determines whether to apply fleet or location capacities on fleet creation.
- BuildId string
- A unique identifier for a build to be deployed on the new fleet. If you are deploying the fleet with a custom game build, you must specify this property. The build must have been successfully uploaded to Amazon GameLift and be in a READY status. This fleet setting cannot be changed once the fleet is created.
- CertificateConfiguration Pulumi.Aws Native. Game Lift. Inputs. Fleet Certificate Configuration 
- Indicates whether to generate a TLS/SSL certificate for the new fleet. TLS certificates are used for encrypting traffic between game clients and game servers running on GameLift. If this parameter is not set, certificate generation is disabled. This fleet setting cannot be changed once the fleet is created.
- ComputeType Pulumi.Aws Native. Game Lift. Fleet Compute Type 
- ComputeType to differentiate EC2 hardware managed by GameLift and Anywhere hardware managed by the customer.
- Description string
- A human-readable description of a fleet.
- DesiredEc2Instances int
- [DEPRECATED] The number of EC2 instances that you want this fleet to host. When creating a new fleet, GameLift automatically sets this value to "1" and initiates a single instance. Once the fleet is active, update this value to trigger GameLift to add or remove instances from the fleet.
- Ec2InboundPermissions List<Pulumi.Aws Native. Game Lift. Inputs. Fleet Ip Permission> 
- A range of IP addresses and port settings that allow inbound traffic to connect to server processes on an Amazon GameLift server.
- Ec2InstanceType string
- The name of an EC2 instance type that is supported in Amazon GameLift. A fleet instance type determines the computing resources of each instance in the fleet, including CPU, memory, storage, and networking capacity. Amazon GameLift supports the following EC2 instance types. See Amazon EC2 Instance Types for detailed descriptions.
- FleetType Pulumi.Aws Native. Game Lift. Fleet Type 
- Indicates whether to use On-Demand instances or Spot instances for this fleet. If empty, the default is ON_DEMAND. Both categories of instances use identical hardware and configurations based on the instance type selected for this fleet.
- InstanceRole stringArn 
- A unique identifier for an AWS IAM role that manages access to your AWS services. With an instance role ARN set, any application that runs on an instance in this fleet can assume the role, including install scripts, server processes, and daemons (background processes). Create a role or look up a role's ARN from the IAM dashboard in the AWS Management Console.
- InstanceRole Pulumi.Credentials Provider Aws Native. Game Lift. Fleet Instance Role Credentials Provider 
- Credentials provider implementation that loads credentials from the Amazon EC2 Instance Metadata Service.
- Locations
List<Pulumi.Aws Native. Game Lift. Inputs. Fleet Location Configuration> 
- A set of remote locations to deploy additional instances to and manage as a multi-location fleet. Use this parameter when creating a fleet in AWS Regions that support multiple locations. You can add any AWS Region or Local Zone that's supported by Amazon GameLift Servers. Provide a list of one or more AWS Region codes, such as us-west-2, or Local Zone names. When using this parameter, Amazon GameLift Servers requires you to include your home location in the request. For a list of supported Regions and Local Zones, see Amazon GameLift Servers service locations for managed hosting.
- LogPaths List<string>
- This parameter is no longer used. When hosting a custom game build, specify where Amazon GameLift should store log files using the Amazon GameLift server API call ProcessReady()
- MaxSize int
- [DEPRECATED] The maximum value that is allowed for the fleet's instance count. When creating a new fleet, GameLift automatically sets this value to "1". Once the fleet is active, you can change this value.
- MetricGroups List<string>
- The name of an Amazon CloudWatch metric group. A metric group aggregates the metrics for all fleets in the group. Specify a string containing the metric group name. You can use an existing name or use a new name to create a new metric group. Currently, this parameter can have only one string.
- MinSize int
- [DEPRECATED] The minimum value allowed for the fleet's instance count. When creating a new fleet, GameLift automatically sets this value to "0". After the fleet is active, you can change this value.
- Name string
- A descriptive label that is associated with a fleet. Fleet names do not need to be unique.
- NewGame Pulumi.Session Protection Policy Aws Native. Game Lift. Fleet New Game Session Protection Policy 
- A game session protection policy to apply to all game sessions hosted on instances in this fleet. When protected, active game sessions cannot be terminated during a scale-down event. If this parameter is not set, instances in this fleet default to no protection. You can change a fleet's protection policy to affect future game sessions on the fleet. You can also set protection for individual game sessions.
- PeerVpc stringAws Account Id 
- A unique identifier for the AWS account with the VPC that you want to peer your Amazon GameLift fleet with. You can find your account ID in the AWS Management Console under account settings.
- PeerVpc stringId 
- A unique identifier for a VPC with resources to be accessed by your Amazon GameLift fleet. The VPC must be in the same Region as your fleet. To look up a VPC ID, use the VPC Dashboard in the AWS Management Console.
- ResourceCreation Pulumi.Limit Policy Aws Native. Game Lift. Inputs. Fleet Resource Creation Limit Policy 
- A policy that limits the number of game sessions an individual player can create over a span of time for this fleet.
- RuntimeConfiguration Pulumi.Aws Native. Game Lift. Inputs. Fleet Runtime Configuration 
- Instructions for launching server processes on each instance in the fleet. Server processes run either a custom game build executable or a Realtime script. The runtime configuration defines the server executables or launch script file, launch parameters, and the number of processes to run concurrently on each instance. When creating a fleet, the runtime configuration must have at least one server process configuration; otherwise the request fails with an invalid request exception. - This parameter is required unless the parameters ServerLaunchPath and ServerLaunchParameters are defined. Runtime configuration has replaced these parameters, but fleets that use them will continue to work. 
- ScalingPolicies List<Pulumi.Aws Native. Game Lift. Inputs. Fleet Scaling Policy> 
- A list of rules that control how a fleet is scaled.
- ScriptId string
- A unique identifier for a Realtime script to be deployed on a new Realtime Servers fleet. The script must have been successfully uploaded to Amazon GameLift. This fleet setting cannot be changed once the fleet is created. - Note: It is not currently possible to use the !Ref command to reference a script created with a CloudFormation template for the fleet property ScriptId. Instead, use Fn::GetAtt Script.Arn or Fn::GetAtt Script.Id to retrieve either of these properties as input for ScriptId. Alternatively, enter a ScriptId string manually. 
- ServerLaunch stringParameters 
- This parameter is no longer used but is retained for backward compatibility. Instead, specify server launch parameters in the RuntimeConfiguration parameter. A request must specify either a runtime configuration or values for both ServerLaunchParameters and ServerLaunchPath.
- ServerLaunch stringPath 
- This parameter is no longer used. Instead, specify a server launch path using the RuntimeConfiguration parameter. Requests that specify a server launch path and launch parameters instead of a runtime configuration will continue to work.
- AnywhereConfiguration FleetAnywhere Configuration Args 
- Configuration for Anywhere fleet.
- ApplyCapacity FleetApply Capacity 
- Determines whether to apply fleet or location capacities on fleet creation.
- BuildId string
- A unique identifier for a build to be deployed on the new fleet. If you are deploying the fleet with a custom game build, you must specify this property. The build must have been successfully uploaded to Amazon GameLift and be in a READY status. This fleet setting cannot be changed once the fleet is created.
- CertificateConfiguration FleetCertificate Configuration Args 
- Indicates whether to generate a TLS/SSL certificate for the new fleet. TLS certificates are used for encrypting traffic between game clients and game servers running on GameLift. If this parameter is not set, certificate generation is disabled. This fleet setting cannot be changed once the fleet is created.
- ComputeType FleetCompute Type 
- ComputeType to differentiate EC2 hardware managed by GameLift and Anywhere hardware managed by the customer.
- Description string
- A human-readable description of a fleet.
- DesiredEc2Instances int
- [DEPRECATED] The number of EC2 instances that you want this fleet to host. When creating a new fleet, GameLift automatically sets this value to "1" and initiates a single instance. Once the fleet is active, update this value to trigger GameLift to add or remove instances from the fleet.
- Ec2InboundPermissions []FleetIp Permission Args 
- A range of IP addresses and port settings that allow inbound traffic to connect to server processes on an Amazon GameLift server.
- Ec2InstanceType string
- The name of an EC2 instance type that is supported in Amazon GameLift. A fleet instance type determines the computing resources of each instance in the fleet, including CPU, memory, storage, and networking capacity. Amazon GameLift supports the following EC2 instance types. See Amazon EC2 Instance Types for detailed descriptions.
- FleetType FleetType 
- Indicates whether to use On-Demand instances or Spot instances for this fleet. If empty, the default is ON_DEMAND. Both categories of instances use identical hardware and configurations based on the instance type selected for this fleet.
- InstanceRole stringArn 
- A unique identifier for an AWS IAM role that manages access to your AWS services. With an instance role ARN set, any application that runs on an instance in this fleet can assume the role, including install scripts, server processes, and daemons (background processes). Create a role or look up a role's ARN from the IAM dashboard in the AWS Management Console.
- InstanceRole FleetCredentials Provider Instance Role Credentials Provider 
- Credentials provider implementation that loads credentials from the Amazon EC2 Instance Metadata Service.
- Locations
[]FleetLocation Configuration Args 
- A set of remote locations to deploy additional instances to and manage as a multi-location fleet. Use this parameter when creating a fleet in AWS Regions that support multiple locations. You can add any AWS Region or Local Zone that's supported by Amazon GameLift Servers. Provide a list of one or more AWS Region codes, such as us-west-2, or Local Zone names. When using this parameter, Amazon GameLift Servers requires you to include your home location in the request. For a list of supported Regions and Local Zones, see Amazon GameLift Servers service locations for managed hosting.
- LogPaths []string
- This parameter is no longer used. When hosting a custom game build, specify where Amazon GameLift should store log files using the Amazon GameLift server API call ProcessReady()
- MaxSize int
- [DEPRECATED] The maximum value that is allowed for the fleet's instance count. When creating a new fleet, GameLift automatically sets this value to "1". Once the fleet is active, you can change this value.
- MetricGroups []string
- The name of an Amazon CloudWatch metric group. A metric group aggregates the metrics for all fleets in the group. Specify a string containing the metric group name. You can use an existing name or use a new name to create a new metric group. Currently, this parameter can have only one string.
- MinSize int
- [DEPRECATED] The minimum value allowed for the fleet's instance count. When creating a new fleet, GameLift automatically sets this value to "0". After the fleet is active, you can change this value.
- Name string
- A descriptive label that is associated with a fleet. Fleet names do not need to be unique.
- NewGame FleetSession Protection Policy New Game Session Protection Policy 
- A game session protection policy to apply to all game sessions hosted on instances in this fleet. When protected, active game sessions cannot be terminated during a scale-down event. If this parameter is not set, instances in this fleet default to no protection. You can change a fleet's protection policy to affect future game sessions on the fleet. You can also set protection for individual game sessions.
- PeerVpc stringAws Account Id 
- A unique identifier for the AWS account with the VPC that you want to peer your Amazon GameLift fleet with. You can find your account ID in the AWS Management Console under account settings.
- PeerVpc stringId 
- A unique identifier for a VPC with resources to be accessed by your Amazon GameLift fleet. The VPC must be in the same Region as your fleet. To look up a VPC ID, use the VPC Dashboard in the AWS Management Console.
- ResourceCreation FleetLimit Policy Resource Creation Limit Policy Args 
- A policy that limits the number of game sessions an individual player can create over a span of time for this fleet.
- RuntimeConfiguration FleetRuntime Configuration Args 
- Instructions for launching server processes on each instance in the fleet. Server processes run either a custom game build executable or a Realtime script. The runtime configuration defines the server executables or launch script file, launch parameters, and the number of processes to run concurrently on each instance. When creating a fleet, the runtime configuration must have at least one server process configuration; otherwise the request fails with an invalid request exception. - This parameter is required unless the parameters ServerLaunchPath and ServerLaunchParameters are defined. Runtime configuration has replaced these parameters, but fleets that use them will continue to work. 
- ScalingPolicies []FleetScaling Policy Args 
- A list of rules that control how a fleet is scaled.
- ScriptId string
- A unique identifier for a Realtime script to be deployed on a new Realtime Servers fleet. The script must have been successfully uploaded to Amazon GameLift. This fleet setting cannot be changed once the fleet is created. - Note: It is not currently possible to use the !Ref command to reference a script created with a CloudFormation template for the fleet property ScriptId. Instead, use Fn::GetAtt Script.Arn or Fn::GetAtt Script.Id to retrieve either of these properties as input for ScriptId. Alternatively, enter a ScriptId string manually. 
- ServerLaunch stringParameters 
- This parameter is no longer used but is retained for backward compatibility. Instead, specify server launch parameters in the RuntimeConfiguration parameter. A request must specify either a runtime configuration or values for both ServerLaunchParameters and ServerLaunchPath.
- ServerLaunch stringPath 
- This parameter is no longer used. Instead, specify a server launch path using the RuntimeConfiguration parameter. Requests that specify a server launch path and launch parameters instead of a runtime configuration will continue to work.
- anywhereConfiguration FleetAnywhere Configuration 
- Configuration for Anywhere fleet.
- applyCapacity FleetApply Capacity 
- Determines whether to apply fleet or location capacities on fleet creation.
- buildId String
- A unique identifier for a build to be deployed on the new fleet. If you are deploying the fleet with a custom game build, you must specify this property. The build must have been successfully uploaded to Amazon GameLift and be in a READY status. This fleet setting cannot be changed once the fleet is created.
- certificateConfiguration FleetCertificate Configuration 
- Indicates whether to generate a TLS/SSL certificate for the new fleet. TLS certificates are used for encrypting traffic between game clients and game servers running on GameLift. If this parameter is not set, certificate generation is disabled. This fleet setting cannot be changed once the fleet is created.
- computeType FleetCompute Type 
- ComputeType to differentiate EC2 hardware managed by GameLift and Anywhere hardware managed by the customer.
- description String
- A human-readable description of a fleet.
- desiredEc2Instances Integer
- [DEPRECATED] The number of EC2 instances that you want this fleet to host. When creating a new fleet, GameLift automatically sets this value to "1" and initiates a single instance. Once the fleet is active, update this value to trigger GameLift to add or remove instances from the fleet.
- ec2InboundPermissions List<FleetIp Permission> 
- A range of IP addresses and port settings that allow inbound traffic to connect to server processes on an Amazon GameLift server.
- ec2InstanceType String
- The name of an EC2 instance type that is supported in Amazon GameLift. A fleet instance type determines the computing resources of each instance in the fleet, including CPU, memory, storage, and networking capacity. Amazon GameLift supports the following EC2 instance types. See Amazon EC2 Instance Types for detailed descriptions.
- fleetType FleetType 
- Indicates whether to use On-Demand instances or Spot instances for this fleet. If empty, the default is ON_DEMAND. Both categories of instances use identical hardware and configurations based on the instance type selected for this fleet.
- instanceRole StringArn 
- A unique identifier for an AWS IAM role that manages access to your AWS services. With an instance role ARN set, any application that runs on an instance in this fleet can assume the role, including install scripts, server processes, and daemons (background processes). Create a role or look up a role's ARN from the IAM dashboard in the AWS Management Console.
- instanceRole FleetCredentials Provider Instance Role Credentials Provider 
- Credentials provider implementation that loads credentials from the Amazon EC2 Instance Metadata Service.
- locations
List<FleetLocation Configuration> 
- A set of remote locations to deploy additional instances to and manage as a multi-location fleet. Use this parameter when creating a fleet in AWS Regions that support multiple locations. You can add any AWS Region or Local Zone that's supported by Amazon GameLift Servers. Provide a list of one or more AWS Region codes, such as us-west-2, or Local Zone names. When using this parameter, Amazon GameLift Servers requires you to include your home location in the request. For a list of supported Regions and Local Zones, see Amazon GameLift Servers service locations for managed hosting.
- logPaths List<String>
- This parameter is no longer used. When hosting a custom game build, specify where Amazon GameLift should store log files using the Amazon GameLift server API call ProcessReady()
- maxSize Integer
- [DEPRECATED] The maximum value that is allowed for the fleet's instance count. When creating a new fleet, GameLift automatically sets this value to "1". Once the fleet is active, you can change this value.
- metricGroups List<String>
- The name of an Amazon CloudWatch metric group. A metric group aggregates the metrics for all fleets in the group. Specify a string containing the metric group name. You can use an existing name or use a new name to create a new metric group. Currently, this parameter can have only one string.
- minSize Integer
- [DEPRECATED] The minimum value allowed for the fleet's instance count. When creating a new fleet, GameLift automatically sets this value to "0". After the fleet is active, you can change this value.
- name String
- A descriptive label that is associated with a fleet. Fleet names do not need to be unique.
- newGame FleetSession Protection Policy New Game Session Protection Policy 
- A game session protection policy to apply to all game sessions hosted on instances in this fleet. When protected, active game sessions cannot be terminated during a scale-down event. If this parameter is not set, instances in this fleet default to no protection. You can change a fleet's protection policy to affect future game sessions on the fleet. You can also set protection for individual game sessions.
- peerVpc StringAws Account Id 
- A unique identifier for the AWS account with the VPC that you want to peer your Amazon GameLift fleet with. You can find your account ID in the AWS Management Console under account settings.
- peerVpc StringId 
- A unique identifier for a VPC with resources to be accessed by your Amazon GameLift fleet. The VPC must be in the same Region as your fleet. To look up a VPC ID, use the VPC Dashboard in the AWS Management Console.
- resourceCreation FleetLimit Policy Resource Creation Limit Policy 
- A policy that limits the number of game sessions an individual player can create over a span of time for this fleet.
- runtimeConfiguration FleetRuntime Configuration 
- Instructions for launching server processes on each instance in the fleet. Server processes run either a custom game build executable or a Realtime script. The runtime configuration defines the server executables or launch script file, launch parameters, and the number of processes to run concurrently on each instance. When creating a fleet, the runtime configuration must have at least one server process configuration; otherwise the request fails with an invalid request exception. - This parameter is required unless the parameters ServerLaunchPath and ServerLaunchParameters are defined. Runtime configuration has replaced these parameters, but fleets that use them will continue to work. 
- scalingPolicies List<FleetScaling Policy> 
- A list of rules that control how a fleet is scaled.
- scriptId String
- A unique identifier for a Realtime script to be deployed on a new Realtime Servers fleet. The script must have been successfully uploaded to Amazon GameLift. This fleet setting cannot be changed once the fleet is created. - Note: It is not currently possible to use the !Ref command to reference a script created with a CloudFormation template for the fleet property ScriptId. Instead, use Fn::GetAtt Script.Arn or Fn::GetAtt Script.Id to retrieve either of these properties as input for ScriptId. Alternatively, enter a ScriptId string manually. 
- serverLaunch StringParameters 
- This parameter is no longer used but is retained for backward compatibility. Instead, specify server launch parameters in the RuntimeConfiguration parameter. A request must specify either a runtime configuration or values for both ServerLaunchParameters and ServerLaunchPath.
- serverLaunch StringPath 
- This parameter is no longer used. Instead, specify a server launch path using the RuntimeConfiguration parameter. Requests that specify a server launch path and launch parameters instead of a runtime configuration will continue to work.
- anywhereConfiguration FleetAnywhere Configuration 
- Configuration for Anywhere fleet.
- applyCapacity FleetApply Capacity 
- Determines whether to apply fleet or location capacities on fleet creation.
- buildId string
- A unique identifier for a build to be deployed on the new fleet. If you are deploying the fleet with a custom game build, you must specify this property. The build must have been successfully uploaded to Amazon GameLift and be in a READY status. This fleet setting cannot be changed once the fleet is created.
- certificateConfiguration FleetCertificate Configuration 
- Indicates whether to generate a TLS/SSL certificate for the new fleet. TLS certificates are used for encrypting traffic between game clients and game servers running on GameLift. If this parameter is not set, certificate generation is disabled. This fleet setting cannot be changed once the fleet is created.
- computeType FleetCompute Type 
- ComputeType to differentiate EC2 hardware managed by GameLift and Anywhere hardware managed by the customer.
- description string
- A human-readable description of a fleet.
- desiredEc2Instances number
- [DEPRECATED] The number of EC2 instances that you want this fleet to host. When creating a new fleet, GameLift automatically sets this value to "1" and initiates a single instance. Once the fleet is active, update this value to trigger GameLift to add or remove instances from the fleet.
- ec2InboundPermissions FleetIp Permission[] 
- A range of IP addresses and port settings that allow inbound traffic to connect to server processes on an Amazon GameLift server.
- ec2InstanceType string
- The name of an EC2 instance type that is supported in Amazon GameLift. A fleet instance type determines the computing resources of each instance in the fleet, including CPU, memory, storage, and networking capacity. Amazon GameLift supports the following EC2 instance types. See Amazon EC2 Instance Types for detailed descriptions.
- fleetType FleetType 
- Indicates whether to use On-Demand instances or Spot instances for this fleet. If empty, the default is ON_DEMAND. Both categories of instances use identical hardware and configurations based on the instance type selected for this fleet.
- instanceRole stringArn 
- A unique identifier for an AWS IAM role that manages access to your AWS services. With an instance role ARN set, any application that runs on an instance in this fleet can assume the role, including install scripts, server processes, and daemons (background processes). Create a role or look up a role's ARN from the IAM dashboard in the AWS Management Console.
- instanceRole FleetCredentials Provider Instance Role Credentials Provider 
- Credentials provider implementation that loads credentials from the Amazon EC2 Instance Metadata Service.
- locations
FleetLocation Configuration[] 
- A set of remote locations to deploy additional instances to and manage as a multi-location fleet. Use this parameter when creating a fleet in AWS Regions that support multiple locations. You can add any AWS Region or Local Zone that's supported by Amazon GameLift Servers. Provide a list of one or more AWS Region codes, such as us-west-2, or Local Zone names. When using this parameter, Amazon GameLift Servers requires you to include your home location in the request. For a list of supported Regions and Local Zones, see Amazon GameLift Servers service locations for managed hosting.
- logPaths string[]
- This parameter is no longer used. When hosting a custom game build, specify where Amazon GameLift should store log files using the Amazon GameLift server API call ProcessReady()
- maxSize number
- [DEPRECATED] The maximum value that is allowed for the fleet's instance count. When creating a new fleet, GameLift automatically sets this value to "1". Once the fleet is active, you can change this value.
- metricGroups string[]
- The name of an Amazon CloudWatch metric group. A metric group aggregates the metrics for all fleets in the group. Specify a string containing the metric group name. You can use an existing name or use a new name to create a new metric group. Currently, this parameter can have only one string.
- minSize number
- [DEPRECATED] The minimum value allowed for the fleet's instance count. When creating a new fleet, GameLift automatically sets this value to "0". After the fleet is active, you can change this value.
- name string
- A descriptive label that is associated with a fleet. Fleet names do not need to be unique.
- newGame FleetSession Protection Policy New Game Session Protection Policy 
- A game session protection policy to apply to all game sessions hosted on instances in this fleet. When protected, active game sessions cannot be terminated during a scale-down event. If this parameter is not set, instances in this fleet default to no protection. You can change a fleet's protection policy to affect future game sessions on the fleet. You can also set protection for individual game sessions.
- peerVpc stringAws Account Id 
- A unique identifier for the AWS account with the VPC that you want to peer your Amazon GameLift fleet with. You can find your account ID in the AWS Management Console under account settings.
- peerVpc stringId 
- A unique identifier for a VPC with resources to be accessed by your Amazon GameLift fleet. The VPC must be in the same Region as your fleet. To look up a VPC ID, use the VPC Dashboard in the AWS Management Console.
- resourceCreation FleetLimit Policy Resource Creation Limit Policy 
- A policy that limits the number of game sessions an individual player can create over a span of time for this fleet.
- runtimeConfiguration FleetRuntime Configuration 
- Instructions for launching server processes on each instance in the fleet. Server processes run either a custom game build executable or a Realtime script. The runtime configuration defines the server executables or launch script file, launch parameters, and the number of processes to run concurrently on each instance. When creating a fleet, the runtime configuration must have at least one server process configuration; otherwise the request fails with an invalid request exception. - This parameter is required unless the parameters ServerLaunchPath and ServerLaunchParameters are defined. Runtime configuration has replaced these parameters, but fleets that use them will continue to work. 
- scalingPolicies FleetScaling Policy[] 
- A list of rules that control how a fleet is scaled.
- scriptId string
- A unique identifier for a Realtime script to be deployed on a new Realtime Servers fleet. The script must have been successfully uploaded to Amazon GameLift. This fleet setting cannot be changed once the fleet is created. - Note: It is not currently possible to use the !Ref command to reference a script created with a CloudFormation template for the fleet property ScriptId. Instead, use Fn::GetAtt Script.Arn or Fn::GetAtt Script.Id to retrieve either of these properties as input for ScriptId. Alternatively, enter a ScriptId string manually. 
- serverLaunch stringParameters 
- This parameter is no longer used but is retained for backward compatibility. Instead, specify server launch parameters in the RuntimeConfiguration parameter. A request must specify either a runtime configuration or values for both ServerLaunchParameters and ServerLaunchPath.
- serverLaunch stringPath 
- This parameter is no longer used. Instead, specify a server launch path using the RuntimeConfiguration parameter. Requests that specify a server launch path and launch parameters instead of a runtime configuration will continue to work.
- anywhere_configuration FleetAnywhere Configuration Args 
- Configuration for Anywhere fleet.
- apply_capacity FleetApply Capacity 
- Determines whether to apply fleet or location capacities on fleet creation.
- build_id str
- A unique identifier for a build to be deployed on the new fleet. If you are deploying the fleet with a custom game build, you must specify this property. The build must have been successfully uploaded to Amazon GameLift and be in a READY status. This fleet setting cannot be changed once the fleet is created.
- certificate_configuration FleetCertificate Configuration Args 
- Indicates whether to generate a TLS/SSL certificate for the new fleet. TLS certificates are used for encrypting traffic between game clients and game servers running on GameLift. If this parameter is not set, certificate generation is disabled. This fleet setting cannot be changed once the fleet is created.
- compute_type FleetCompute Type 
- ComputeType to differentiate EC2 hardware managed by GameLift and Anywhere hardware managed by the customer.
- description str
- A human-readable description of a fleet.
- desired_ec2_ intinstances 
- [DEPRECATED] The number of EC2 instances that you want this fleet to host. When creating a new fleet, GameLift automatically sets this value to "1" and initiates a single instance. Once the fleet is active, update this value to trigger GameLift to add or remove instances from the fleet.
- ec2_inbound_ Sequence[Fleetpermissions Ip Permission Args] 
- A range of IP addresses and port settings that allow inbound traffic to connect to server processes on an Amazon GameLift server.
- ec2_instance_ strtype 
- The name of an EC2 instance type that is supported in Amazon GameLift. A fleet instance type determines the computing resources of each instance in the fleet, including CPU, memory, storage, and networking capacity. Amazon GameLift supports the following EC2 instance types. See Amazon EC2 Instance Types for detailed descriptions.
- fleet_type FleetType 
- Indicates whether to use On-Demand instances or Spot instances for this fleet. If empty, the default is ON_DEMAND. Both categories of instances use identical hardware and configurations based on the instance type selected for this fleet.
- instance_role_ strarn 
- A unique identifier for an AWS IAM role that manages access to your AWS services. With an instance role ARN set, any application that runs on an instance in this fleet can assume the role, including install scripts, server processes, and daemons (background processes). Create a role or look up a role's ARN from the IAM dashboard in the AWS Management Console.
- instance_role_ Fleetcredentials_ provider Instance Role Credentials Provider 
- Credentials provider implementation that loads credentials from the Amazon EC2 Instance Metadata Service.
- locations
Sequence[FleetLocation Configuration Args] 
- A set of remote locations to deploy additional instances to and manage as a multi-location fleet. Use this parameter when creating a fleet in AWS Regions that support multiple locations. You can add any AWS Region or Local Zone that's supported by Amazon GameLift Servers. Provide a list of one or more AWS Region codes, such as us-west-2, or Local Zone names. When using this parameter, Amazon GameLift Servers requires you to include your home location in the request. For a list of supported Regions and Local Zones, see Amazon GameLift Servers service locations for managed hosting.
- log_paths Sequence[str]
- This parameter is no longer used. When hosting a custom game build, specify where Amazon GameLift should store log files using the Amazon GameLift server API call ProcessReady()
- max_size int
- [DEPRECATED] The maximum value that is allowed for the fleet's instance count. When creating a new fleet, GameLift automatically sets this value to "1". Once the fleet is active, you can change this value.
- metric_groups Sequence[str]
- The name of an Amazon CloudWatch metric group. A metric group aggregates the metrics for all fleets in the group. Specify a string containing the metric group name. You can use an existing name or use a new name to create a new metric group. Currently, this parameter can have only one string.
- min_size int
- [DEPRECATED] The minimum value allowed for the fleet's instance count. When creating a new fleet, GameLift automatically sets this value to "0". After the fleet is active, you can change this value.
- name str
- A descriptive label that is associated with a fleet. Fleet names do not need to be unique.
- new_game_ Fleetsession_ protection_ policy New Game Session Protection Policy 
- A game session protection policy to apply to all game sessions hosted on instances in this fleet. When protected, active game sessions cannot be terminated during a scale-down event. If this parameter is not set, instances in this fleet default to no protection. You can change a fleet's protection policy to affect future game sessions on the fleet. You can also set protection for individual game sessions.
- peer_vpc_ straws_ account_ id 
- A unique identifier for the AWS account with the VPC that you want to peer your Amazon GameLift fleet with. You can find your account ID in the AWS Management Console under account settings.
- peer_vpc_ strid 
- A unique identifier for a VPC with resources to be accessed by your Amazon GameLift fleet. The VPC must be in the same Region as your fleet. To look up a VPC ID, use the VPC Dashboard in the AWS Management Console.
- resource_creation_ Fleetlimit_ policy Resource Creation Limit Policy Args 
- A policy that limits the number of game sessions an individual player can create over a span of time for this fleet.
- runtime_configuration FleetRuntime Configuration Args 
- Instructions for launching server processes on each instance in the fleet. Server processes run either a custom game build executable or a Realtime script. The runtime configuration defines the server executables or launch script file, launch parameters, and the number of processes to run concurrently on each instance. When creating a fleet, the runtime configuration must have at least one server process configuration; otherwise the request fails with an invalid request exception. - This parameter is required unless the parameters ServerLaunchPath and ServerLaunchParameters are defined. Runtime configuration has replaced these parameters, but fleets that use them will continue to work. 
- scaling_policies Sequence[FleetScaling Policy Args] 
- A list of rules that control how a fleet is scaled.
- script_id str
- A unique identifier for a Realtime script to be deployed on a new Realtime Servers fleet. The script must have been successfully uploaded to Amazon GameLift. This fleet setting cannot be changed once the fleet is created. - Note: It is not currently possible to use the !Ref command to reference a script created with a CloudFormation template for the fleet property ScriptId. Instead, use Fn::GetAtt Script.Arn or Fn::GetAtt Script.Id to retrieve either of these properties as input for ScriptId. Alternatively, enter a ScriptId string manually. 
- server_launch_ strparameters 
- This parameter is no longer used but is retained for backward compatibility. Instead, specify server launch parameters in the RuntimeConfiguration parameter. A request must specify either a runtime configuration or values for both ServerLaunchParameters and ServerLaunchPath.
- server_launch_ strpath 
- This parameter is no longer used. Instead, specify a server launch path using the RuntimeConfiguration parameter. Requests that specify a server launch path and launch parameters instead of a runtime configuration will continue to work.
- anywhereConfiguration Property Map
- Configuration for Anywhere fleet.
- applyCapacity "ON_UPDATE" | "ON_CREATE_AND_UPDATE"
- Determines whether to apply fleet or location capacities on fleet creation.
- buildId String
- A unique identifier for a build to be deployed on the new fleet. If you are deploying the fleet with a custom game build, you must specify this property. The build must have been successfully uploaded to Amazon GameLift and be in a READY status. This fleet setting cannot be changed once the fleet is created.
- certificateConfiguration Property Map
- Indicates whether to generate a TLS/SSL certificate for the new fleet. TLS certificates are used for encrypting traffic between game clients and game servers running on GameLift. If this parameter is not set, certificate generation is disabled. This fleet setting cannot be changed once the fleet is created.
- computeType "EC2" | "ANYWHERE"
- ComputeType to differentiate EC2 hardware managed by GameLift and Anywhere hardware managed by the customer.
- description String
- A human-readable description of a fleet.
- desiredEc2Instances Number
- [DEPRECATED] The number of EC2 instances that you want this fleet to host. When creating a new fleet, GameLift automatically sets this value to "1" and initiates a single instance. Once the fleet is active, update this value to trigger GameLift to add or remove instances from the fleet.
- ec2InboundPermissions List<Property Map>
- A range of IP addresses and port settings that allow inbound traffic to connect to server processes on an Amazon GameLift server.
- ec2InstanceType String
- The name of an EC2 instance type that is supported in Amazon GameLift. A fleet instance type determines the computing resources of each instance in the fleet, including CPU, memory, storage, and networking capacity. Amazon GameLift supports the following EC2 instance types. See Amazon EC2 Instance Types for detailed descriptions.
- fleetType "ON_DEMAND" | "SPOT"
- Indicates whether to use On-Demand instances or Spot instances for this fleet. If empty, the default is ON_DEMAND. Both categories of instances use identical hardware and configurations based on the instance type selected for this fleet.
- instanceRole StringArn 
- A unique identifier for an AWS IAM role that manages access to your AWS services. With an instance role ARN set, any application that runs on an instance in this fleet can assume the role, including install scripts, server processes, and daemons (background processes). Create a role or look up a role's ARN from the IAM dashboard in the AWS Management Console.
- instanceRole "SHARED_CREDENTIAL_FILE"Credentials Provider 
- Credentials provider implementation that loads credentials from the Amazon EC2 Instance Metadata Service.
- locations List<Property Map>
- A set of remote locations to deploy additional instances to and manage as a multi-location fleet. Use this parameter when creating a fleet in AWS Regions that support multiple locations. You can add any AWS Region or Local Zone that's supported by Amazon GameLift Servers. Provide a list of one or more AWS Region codes, such as us-west-2, or Local Zone names. When using this parameter, Amazon GameLift Servers requires you to include your home location in the request. For a list of supported Regions and Local Zones, see Amazon GameLift Servers service locations for managed hosting.
- logPaths List<String>
- This parameter is no longer used. When hosting a custom game build, specify where Amazon GameLift should store log files using the Amazon GameLift server API call ProcessReady()
- maxSize Number
- [DEPRECATED] The maximum value that is allowed for the fleet's instance count. When creating a new fleet, GameLift automatically sets this value to "1". Once the fleet is active, you can change this value.
- metricGroups List<String>
- The name of an Amazon CloudWatch metric group. A metric group aggregates the metrics for all fleets in the group. Specify a string containing the metric group name. You can use an existing name or use a new name to create a new metric group. Currently, this parameter can have only one string.
- minSize Number
- [DEPRECATED] The minimum value allowed for the fleet's instance count. When creating a new fleet, GameLift automatically sets this value to "0". After the fleet is active, you can change this value.
- name String
- A descriptive label that is associated with a fleet. Fleet names do not need to be unique.
- newGame "FullSession Protection Policy Protection" | "No Protection" 
- A game session protection policy to apply to all game sessions hosted on instances in this fleet. When protected, active game sessions cannot be terminated during a scale-down event. If this parameter is not set, instances in this fleet default to no protection. You can change a fleet's protection policy to affect future game sessions on the fleet. You can also set protection for individual game sessions.
- peerVpc StringAws Account Id 
- A unique identifier for the AWS account with the VPC that you want to peer your Amazon GameLift fleet with. You can find your account ID in the AWS Management Console under account settings.
- peerVpc StringId 
- A unique identifier for a VPC with resources to be accessed by your Amazon GameLift fleet. The VPC must be in the same Region as your fleet. To look up a VPC ID, use the VPC Dashboard in the AWS Management Console.
- resourceCreation Property MapLimit Policy 
- A policy that limits the number of game sessions an individual player can create over a span of time for this fleet.
- runtimeConfiguration Property Map
- Instructions for launching server processes on each instance in the fleet. Server processes run either a custom game build executable or a Realtime script. The runtime configuration defines the server executables or launch script file, launch parameters, and the number of processes to run concurrently on each instance. When creating a fleet, the runtime configuration must have at least one server process configuration; otherwise the request fails with an invalid request exception. - This parameter is required unless the parameters ServerLaunchPath and ServerLaunchParameters are defined. Runtime configuration has replaced these parameters, but fleets that use them will continue to work. 
- scalingPolicies List<Property Map>
- A list of rules that control how a fleet is scaled.
- scriptId String
- A unique identifier for a Realtime script to be deployed on a new Realtime Servers fleet. The script must have been successfully uploaded to Amazon GameLift. This fleet setting cannot be changed once the fleet is created. - Note: It is not currently possible to use the !Ref command to reference a script created with a CloudFormation template for the fleet property ScriptId. Instead, use Fn::GetAtt Script.Arn or Fn::GetAtt Script.Id to retrieve either of these properties as input for ScriptId. Alternatively, enter a ScriptId string manually. 
- serverLaunch StringParameters 
- This parameter is no longer used but is retained for backward compatibility. Instead, specify server launch parameters in the RuntimeConfiguration parameter. A request must specify either a runtime configuration or values for both ServerLaunchParameters and ServerLaunchPath.
- serverLaunch StringPath 
- This parameter is no longer used. Instead, specify a server launch path using the RuntimeConfiguration parameter. Requests that specify a server launch path and launch parameters instead of a runtime configuration will continue to work.
Outputs
All input properties are implicitly available as output properties. Additionally, the Fleet resource produces the following output properties:
Supporting Types
FleetAnywhereConfiguration, FleetAnywhereConfigurationArgs      
- Cost string
- Cost of compute can be specified on Anywhere Fleets to prioritize placement across Queue destinations based on Cost.
- Cost string
- Cost of compute can be specified on Anywhere Fleets to prioritize placement across Queue destinations based on Cost.
- cost String
- Cost of compute can be specified on Anywhere Fleets to prioritize placement across Queue destinations based on Cost.
- cost string
- Cost of compute can be specified on Anywhere Fleets to prioritize placement across Queue destinations based on Cost.
- cost str
- Cost of compute can be specified on Anywhere Fleets to prioritize placement across Queue destinations based on Cost.
- cost String
- Cost of compute can be specified on Anywhere Fleets to prioritize placement across Queue destinations based on Cost.
FleetApplyCapacity, FleetApplyCapacityArgs      
- OnUpdate 
- ON_UPDATE
- OnCreate And Update 
- ON_CREATE_AND_UPDATE
- FleetApply Capacity On Update 
- ON_UPDATE
- FleetApply Capacity On Create And Update 
- ON_CREATE_AND_UPDATE
- OnUpdate 
- ON_UPDATE
- OnCreate And Update 
- ON_CREATE_AND_UPDATE
- OnUpdate 
- ON_UPDATE
- OnCreate And Update 
- ON_CREATE_AND_UPDATE
- ON_UPDATE
- ON_UPDATE
- ON_CREATE_AND_UPDATE
- ON_CREATE_AND_UPDATE
- "ON_UPDATE"
- ON_UPDATE
- "ON_CREATE_AND_UPDATE"
- ON_CREATE_AND_UPDATE
FleetCertificateConfiguration, FleetCertificateConfigurationArgs      
- CertificateType Pulumi.Aws Native. Game Lift. Fleet Certificate Configuration Certificate Type 
- Indicates whether a TLS/SSL certificate is generated for a fleet. - Valid values include: - GENERATED - Generate a TLS/SSL certificate for this fleet.
- DISABLED - (default) Do not generate a TLS/SSL certificate for this fleet.
 
- CertificateType FleetCertificate Configuration Certificate Type 
- Indicates whether a TLS/SSL certificate is generated for a fleet. - Valid values include: - GENERATED - Generate a TLS/SSL certificate for this fleet.
- DISABLED - (default) Do not generate a TLS/SSL certificate for this fleet.
 
- certificateType FleetCertificate Configuration Certificate Type 
- Indicates whether a TLS/SSL certificate is generated for a fleet. - Valid values include: - GENERATED - Generate a TLS/SSL certificate for this fleet.
- DISABLED - (default) Do not generate a TLS/SSL certificate for this fleet.
 
- certificateType FleetCertificate Configuration Certificate Type 
- Indicates whether a TLS/SSL certificate is generated for a fleet. - Valid values include: - GENERATED - Generate a TLS/SSL certificate for this fleet.
- DISABLED - (default) Do not generate a TLS/SSL certificate for this fleet.
 
- certificate_type FleetCertificate Configuration Certificate Type 
- Indicates whether a TLS/SSL certificate is generated for a fleet. - Valid values include: - GENERATED - Generate a TLS/SSL certificate for this fleet.
- DISABLED - (default) Do not generate a TLS/SSL certificate for this fleet.
 
- certificateType "DISABLED" | "GENERATED"
- Indicates whether a TLS/SSL certificate is generated for a fleet. - Valid values include: - GENERATED - Generate a TLS/SSL certificate for this fleet.
- DISABLED - (default) Do not generate a TLS/SSL certificate for this fleet.
 
FleetCertificateConfigurationCertificateType, FleetCertificateConfigurationCertificateTypeArgs          
- Disabled
- DISABLED
- Generated
- GENERATED
- FleetCertificate Configuration Certificate Type Disabled 
- DISABLED
- FleetCertificate Configuration Certificate Type Generated 
- GENERATED
- Disabled
- DISABLED
- Generated
- GENERATED
- Disabled
- DISABLED
- Generated
- GENERATED
- DISABLED
- DISABLED
- GENERATED
- GENERATED
- "DISABLED"
- DISABLED
- "GENERATED"
- GENERATED
FleetComputeType, FleetComputeTypeArgs      
- Ec2
- EC2
- Anywhere
- ANYWHERE
- FleetCompute Type Ec2 
- EC2
- FleetCompute Type Anywhere 
- ANYWHERE
- Ec2
- EC2
- Anywhere
- ANYWHERE
- Ec2
- EC2
- Anywhere
- ANYWHERE
- EC2
- EC2
- ANYWHERE
- ANYWHERE
- "EC2"
- EC2
- "ANYWHERE"
- ANYWHERE
FleetInstanceRoleCredentialsProvider, FleetInstanceRoleCredentialsProviderArgs          
- SharedCredential File 
- SHARED_CREDENTIAL_FILE
- FleetInstance Role Credentials Provider Shared Credential File 
- SHARED_CREDENTIAL_FILE
- SharedCredential File 
- SHARED_CREDENTIAL_FILE
- SharedCredential File 
- SHARED_CREDENTIAL_FILE
- SHARED_CREDENTIAL_FILE
- SHARED_CREDENTIAL_FILE
- "SHARED_CREDENTIAL_FILE"
- SHARED_CREDENTIAL_FILE
FleetIpPermission, FleetIpPermissionArgs      
- FromPort int
- A starting value for a range of allowed port numbers.
- IpRange string
- A range of allowed IP addresses. This value must be expressed in CIDR notation. Example: "000.000.000.000/[subnet mask]" or optionally the shortened version "0.0.0.0/[subnet mask]".
- Protocol
Pulumi.Aws Native. Game Lift. Fleet Ip Permission Protocol 
- The network communication protocol used by the fleet.
- ToPort int
- An ending value for a range of allowed port numbers. Port numbers are end-inclusive. This value must be higher than FromPort.
- FromPort int
- A starting value for a range of allowed port numbers.
- IpRange string
- A range of allowed IP addresses. This value must be expressed in CIDR notation. Example: "000.000.000.000/[subnet mask]" or optionally the shortened version "0.0.0.0/[subnet mask]".
- Protocol
FleetIp Permission Protocol 
- The network communication protocol used by the fleet.
- ToPort int
- An ending value for a range of allowed port numbers. Port numbers are end-inclusive. This value must be higher than FromPort.
- fromPort Integer
- A starting value for a range of allowed port numbers.
- ipRange String
- A range of allowed IP addresses. This value must be expressed in CIDR notation. Example: "000.000.000.000/[subnet mask]" or optionally the shortened version "0.0.0.0/[subnet mask]".
- protocol
FleetIp Permission Protocol 
- The network communication protocol used by the fleet.
- toPort Integer
- An ending value for a range of allowed port numbers. Port numbers are end-inclusive. This value must be higher than FromPort.
- fromPort number
- A starting value for a range of allowed port numbers.
- ipRange string
- A range of allowed IP addresses. This value must be expressed in CIDR notation. Example: "000.000.000.000/[subnet mask]" or optionally the shortened version "0.0.0.0/[subnet mask]".
- protocol
FleetIp Permission Protocol 
- The network communication protocol used by the fleet.
- toPort number
- An ending value for a range of allowed port numbers. Port numbers are end-inclusive. This value must be higher than FromPort.
- from_port int
- A starting value for a range of allowed port numbers.
- ip_range str
- A range of allowed IP addresses. This value must be expressed in CIDR notation. Example: "000.000.000.000/[subnet mask]" or optionally the shortened version "0.0.0.0/[subnet mask]".
- protocol
FleetIp Permission Protocol 
- The network communication protocol used by the fleet.
- to_port int
- An ending value for a range of allowed port numbers. Port numbers are end-inclusive. This value must be higher than FromPort.
- fromPort Number
- A starting value for a range of allowed port numbers.
- ipRange String
- A range of allowed IP addresses. This value must be expressed in CIDR notation. Example: "000.000.000.000/[subnet mask]" or optionally the shortened version "0.0.0.0/[subnet mask]".
- protocol "TCP" | "UDP"
- The network communication protocol used by the fleet.
- toPort Number
- An ending value for a range of allowed port numbers. Port numbers are end-inclusive. This value must be higher than FromPort.
FleetIpPermissionProtocol, FleetIpPermissionProtocolArgs        
- Tcp
- TCP
- Udp
- UDP
- FleetIp Permission Protocol Tcp 
- TCP
- FleetIp Permission Protocol Udp 
- UDP
- Tcp
- TCP
- Udp
- UDP
- Tcp
- TCP
- Udp
- UDP
- TCP
- TCP
- UDP
- UDP
- "TCP"
- TCP
- "UDP"
- UDP
FleetLocationCapacity, FleetLocationCapacityArgs      
- DesiredEc2Instances int
- The number of EC2 instances you want to maintain in the specified fleet location. This value must fall between the minimum and maximum size limits.
- MaxSize int
- The maximum value that is allowed for the fleet's instance count for a location. When creating a new fleet, GameLift automatically sets this value to "1". Once the fleet is active, you can change this value.
- MinSize int
- The minimum value allowed for the fleet's instance count for a location. When creating a new fleet, GameLift automatically sets this value to "0". After the fleet is active, you can change this value.
- DesiredEc2Instances int
- The number of EC2 instances you want to maintain in the specified fleet location. This value must fall between the minimum and maximum size limits.
- MaxSize int
- The maximum value that is allowed for the fleet's instance count for a location. When creating a new fleet, GameLift automatically sets this value to "1". Once the fleet is active, you can change this value.
- MinSize int
- The minimum value allowed for the fleet's instance count for a location. When creating a new fleet, GameLift automatically sets this value to "0". After the fleet is active, you can change this value.
- desiredEc2Instances Integer
- The number of EC2 instances you want to maintain in the specified fleet location. This value must fall between the minimum and maximum size limits.
- maxSize Integer
- The maximum value that is allowed for the fleet's instance count for a location. When creating a new fleet, GameLift automatically sets this value to "1". Once the fleet is active, you can change this value.
- minSize Integer
- The minimum value allowed for the fleet's instance count for a location. When creating a new fleet, GameLift automatically sets this value to "0". After the fleet is active, you can change this value.
- desiredEc2Instances number
- The number of EC2 instances you want to maintain in the specified fleet location. This value must fall between the minimum and maximum size limits.
- maxSize number
- The maximum value that is allowed for the fleet's instance count for a location. When creating a new fleet, GameLift automatically sets this value to "1". Once the fleet is active, you can change this value.
- minSize number
- The minimum value allowed for the fleet's instance count for a location. When creating a new fleet, GameLift automatically sets this value to "0". After the fleet is active, you can change this value.
- desired_ec2_ intinstances 
- The number of EC2 instances you want to maintain in the specified fleet location. This value must fall between the minimum and maximum size limits.
- max_size int
- The maximum value that is allowed for the fleet's instance count for a location. When creating a new fleet, GameLift automatically sets this value to "1". Once the fleet is active, you can change this value.
- min_size int
- The minimum value allowed for the fleet's instance count for a location. When creating a new fleet, GameLift automatically sets this value to "0". After the fleet is active, you can change this value.
- desiredEc2Instances Number
- The number of EC2 instances you want to maintain in the specified fleet location. This value must fall between the minimum and maximum size limits.
- maxSize Number
- The maximum value that is allowed for the fleet's instance count for a location. When creating a new fleet, GameLift automatically sets this value to "1". Once the fleet is active, you can change this value.
- minSize Number
- The minimum value allowed for the fleet's instance count for a location. When creating a new fleet, GameLift automatically sets this value to "0". After the fleet is active, you can change this value.
FleetLocationConfiguration, FleetLocationConfigurationArgs      
- Location string
- An AWS Region code, such as us-west-2. For a list of supported Regions and Local Zones, see Amazon GameLift Servers service locations for managed hosting.
- LocationCapacity Pulumi.Aws Native. Game Lift. Inputs. Fleet Location Capacity 
- Current resource capacity settings for managed EC2 fleets and managed container fleets. For multi-location fleets, location values might refer to a fleet's remote location or its home Region. - Returned by: DescribeFleetCapacity , DescribeFleetLocationCapacity , UpdateFleetCapacity 
- Location string
- An AWS Region code, such as us-west-2. For a list of supported Regions and Local Zones, see Amazon GameLift Servers service locations for managed hosting.
- LocationCapacity FleetLocation Capacity 
- Current resource capacity settings for managed EC2 fleets and managed container fleets. For multi-location fleets, location values might refer to a fleet's remote location or its home Region. - Returned by: DescribeFleetCapacity , DescribeFleetLocationCapacity , UpdateFleetCapacity 
- location String
- An AWS Region code, such as us-west-2. For a list of supported Regions and Local Zones, see Amazon GameLift Servers service locations for managed hosting.
- locationCapacity FleetLocation Capacity 
- Current resource capacity settings for managed EC2 fleets and managed container fleets. For multi-location fleets, location values might refer to a fleet's remote location or its home Region. - Returned by: DescribeFleetCapacity , DescribeFleetLocationCapacity , UpdateFleetCapacity 
- location string
- An AWS Region code, such as us-west-2. For a list of supported Regions and Local Zones, see Amazon GameLift Servers service locations for managed hosting.
- locationCapacity FleetLocation Capacity 
- Current resource capacity settings for managed EC2 fleets and managed container fleets. For multi-location fleets, location values might refer to a fleet's remote location or its home Region. - Returned by: DescribeFleetCapacity , DescribeFleetLocationCapacity , UpdateFleetCapacity 
- location str
- An AWS Region code, such as us-west-2. For a list of supported Regions and Local Zones, see Amazon GameLift Servers service locations for managed hosting.
- location_capacity FleetLocation Capacity 
- Current resource capacity settings for managed EC2 fleets and managed container fleets. For multi-location fleets, location values might refer to a fleet's remote location or its home Region. - Returned by: DescribeFleetCapacity , DescribeFleetLocationCapacity , UpdateFleetCapacity 
- location String
- An AWS Region code, such as us-west-2. For a list of supported Regions and Local Zones, see Amazon GameLift Servers service locations for managed hosting.
- locationCapacity Property Map
- Current resource capacity settings for managed EC2 fleets and managed container fleets. For multi-location fleets, location values might refer to a fleet's remote location or its home Region. - Returned by: DescribeFleetCapacity , DescribeFleetLocationCapacity , UpdateFleetCapacity 
FleetNewGameSessionProtectionPolicy, FleetNewGameSessionProtectionPolicyArgs            
- FullProtection 
- FullProtection
- NoProtection 
- NoProtection
- FleetNew Game Session Protection Policy Full Protection 
- FullProtection
- FleetNew Game Session Protection Policy No Protection 
- NoProtection
- FullProtection 
- FullProtection
- NoProtection 
- NoProtection
- FullProtection 
- FullProtection
- NoProtection 
- NoProtection
- FULL_PROTECTION
- FullProtection
- NO_PROTECTION
- NoProtection
- "FullProtection" 
- FullProtection
- "NoProtection" 
- NoProtection
FleetResourceCreationLimitPolicy, FleetResourceCreationLimitPolicyArgs          
- NewGame intSessions Per Creator 
- The maximum number of game sessions that an individual can create during the policy period.
- PolicyPeriod intIn Minutes 
- The time span used in evaluating the resource creation limit policy.
- NewGame intSessions Per Creator 
- The maximum number of game sessions that an individual can create during the policy period.
- PolicyPeriod intIn Minutes 
- The time span used in evaluating the resource creation limit policy.
- newGame IntegerSessions Per Creator 
- The maximum number of game sessions that an individual can create during the policy period.
- policyPeriod IntegerIn Minutes 
- The time span used in evaluating the resource creation limit policy.
- newGame numberSessions Per Creator 
- The maximum number of game sessions that an individual can create during the policy period.
- policyPeriod numberIn Minutes 
- The time span used in evaluating the resource creation limit policy.
- new_game_ intsessions_ per_ creator 
- The maximum number of game sessions that an individual can create during the policy period.
- policy_period_ intin_ minutes 
- The time span used in evaluating the resource creation limit policy.
- newGame NumberSessions Per Creator 
- The maximum number of game sessions that an individual can create during the policy period.
- policyPeriod NumberIn Minutes 
- The time span used in evaluating the resource creation limit policy.
FleetRuntimeConfiguration, FleetRuntimeConfigurationArgs      
- GameSession intActivation Timeout Seconds 
- The maximum amount of time (in seconds) that a game session can remain in status ACTIVATING. If the game session is not active before the timeout, activation is terminated and the game session status is changed to TERMINATED.
- MaxConcurrent intGame Session Activations 
- The maximum number of game sessions with status ACTIVATING to allow on an instance simultaneously. This setting limits the amount of instance resources that can be used for new game activations at any one time.
- ServerProcesses List<Pulumi.Aws Native. Game Lift. Inputs. Fleet Server Process> 
- A collection of server process configurations that describe which server processes to run on each instance in a fleet.
- GameSession intActivation Timeout Seconds 
- The maximum amount of time (in seconds) that a game session can remain in status ACTIVATING. If the game session is not active before the timeout, activation is terminated and the game session status is changed to TERMINATED.
- MaxConcurrent intGame Session Activations 
- The maximum number of game sessions with status ACTIVATING to allow on an instance simultaneously. This setting limits the amount of instance resources that can be used for new game activations at any one time.
- ServerProcesses []FleetServer Process 
- A collection of server process configurations that describe which server processes to run on each instance in a fleet.
- gameSession IntegerActivation Timeout Seconds 
- The maximum amount of time (in seconds) that a game session can remain in status ACTIVATING. If the game session is not active before the timeout, activation is terminated and the game session status is changed to TERMINATED.
- maxConcurrent IntegerGame Session Activations 
- The maximum number of game sessions with status ACTIVATING to allow on an instance simultaneously. This setting limits the amount of instance resources that can be used for new game activations at any one time.
- serverProcesses List<FleetServer Process> 
- A collection of server process configurations that describe which server processes to run on each instance in a fleet.
- gameSession numberActivation Timeout Seconds 
- The maximum amount of time (in seconds) that a game session can remain in status ACTIVATING. If the game session is not active before the timeout, activation is terminated and the game session status is changed to TERMINATED.
- maxConcurrent numberGame Session Activations 
- The maximum number of game sessions with status ACTIVATING to allow on an instance simultaneously. This setting limits the amount of instance resources that can be used for new game activations at any one time.
- serverProcesses FleetServer Process[] 
- A collection of server process configurations that describe which server processes to run on each instance in a fleet.
- game_session_ intactivation_ timeout_ seconds 
- The maximum amount of time (in seconds) that a game session can remain in status ACTIVATING. If the game session is not active before the timeout, activation is terminated and the game session status is changed to TERMINATED.
- max_concurrent_ intgame_ session_ activations 
- The maximum number of game sessions with status ACTIVATING to allow on an instance simultaneously. This setting limits the amount of instance resources that can be used for new game activations at any one time.
- server_processes Sequence[FleetServer Process] 
- A collection of server process configurations that describe which server processes to run on each instance in a fleet.
- gameSession NumberActivation Timeout Seconds 
- The maximum amount of time (in seconds) that a game session can remain in status ACTIVATING. If the game session is not active before the timeout, activation is terminated and the game session status is changed to TERMINATED.
- maxConcurrent NumberGame Session Activations 
- The maximum number of game sessions with status ACTIVATING to allow on an instance simultaneously. This setting limits the amount of instance resources that can be used for new game activations at any one time.
- serverProcesses List<Property Map>
- A collection of server process configurations that describe which server processes to run on each instance in a fleet.
FleetScalingPolicy, FleetScalingPolicyArgs      
- MetricName Pulumi.Aws Native. Game Lift. Fleet Scaling Policy Metric Name 
- Name of the Amazon GameLift-defined metric that is used to trigger a scaling adjustment.
- Name string
- A descriptive label that is associated with a fleet's scaling policy. Policy names do not need to be unique.
- ComparisonOperator Pulumi.Aws Native. Game Lift. Fleet Scaling Policy Comparison Operator 
- Comparison operator to use when measuring a metric against the threshold value.
- EvaluationPeriods int
- Length of time (in minutes) the metric must be at or beyond the threshold before a scaling event is triggered.
- Location string
- The fleet location.
- PolicyType Pulumi.Aws Native. Game Lift. Fleet Scaling Policy Policy Type 
- The type of scaling policy to create. For a target-based policy, set the parameter MetricName to 'PercentAvailableGameSessions' and specify a TargetConfiguration. For a rule-based policy set the following parameters: MetricName, ComparisonOperator, Threshold, EvaluationPeriods, ScalingAdjustmentType, and ScalingAdjustment.
- ScalingAdjustment int
- Amount of adjustment to make, based on the scaling adjustment type.
- ScalingAdjustment Pulumi.Type Aws Native. Game Lift. Fleet Scaling Policy Scaling Adjustment Type 
- The type of adjustment to make to a fleet's instance count.
- Status
Pulumi.Aws Native. Game Lift. Fleet Scaling Policy Status 
- Current status of the scaling policy. The scaling policy can be in force only when in an ACTIVE status. Scaling policies can be suspended for individual fleets. If the policy is suspended for a fleet, the policy status does not change.
- TargetConfiguration Pulumi.Aws Native. Game Lift. Inputs. Fleet Target Configuration 
- An object that contains settings for a target-based scaling policy.
- Threshold double
- Metric value used to trigger a scaling event.
- UpdateStatus Pulumi.Aws Native. Game Lift. Fleet Scaling Policy Update Status 
- The current status of the fleet's scaling policies in a requested fleet location. The status PENDING_UPDATE indicates that an update was requested for the fleet but has not yet been completed for the location.
- MetricName FleetScaling Policy Metric Name 
- Name of the Amazon GameLift-defined metric that is used to trigger a scaling adjustment.
- Name string
- A descriptive label that is associated with a fleet's scaling policy. Policy names do not need to be unique.
- ComparisonOperator FleetScaling Policy Comparison Operator 
- Comparison operator to use when measuring a metric against the threshold value.
- EvaluationPeriods int
- Length of time (in minutes) the metric must be at or beyond the threshold before a scaling event is triggered.
- Location string
- The fleet location.
- PolicyType FleetScaling Policy Policy Type 
- The type of scaling policy to create. For a target-based policy, set the parameter MetricName to 'PercentAvailableGameSessions' and specify a TargetConfiguration. For a rule-based policy set the following parameters: MetricName, ComparisonOperator, Threshold, EvaluationPeriods, ScalingAdjustmentType, and ScalingAdjustment.
- ScalingAdjustment int
- Amount of adjustment to make, based on the scaling adjustment type.
- ScalingAdjustment FleetType Scaling Policy Scaling Adjustment Type 
- The type of adjustment to make to a fleet's instance count.
- Status
FleetScaling Policy Status 
- Current status of the scaling policy. The scaling policy can be in force only when in an ACTIVE status. Scaling policies can be suspended for individual fleets. If the policy is suspended for a fleet, the policy status does not change.
- TargetConfiguration FleetTarget Configuration 
- An object that contains settings for a target-based scaling policy.
- Threshold float64
- Metric value used to trigger a scaling event.
- UpdateStatus FleetScaling Policy Update Status 
- The current status of the fleet's scaling policies in a requested fleet location. The status PENDING_UPDATE indicates that an update was requested for the fleet but has not yet been completed for the location.
- metricName FleetScaling Policy Metric Name 
- Name of the Amazon GameLift-defined metric that is used to trigger a scaling adjustment.
- name String
- A descriptive label that is associated with a fleet's scaling policy. Policy names do not need to be unique.
- comparisonOperator FleetScaling Policy Comparison Operator 
- Comparison operator to use when measuring a metric against the threshold value.
- evaluationPeriods Integer
- Length of time (in minutes) the metric must be at or beyond the threshold before a scaling event is triggered.
- location String
- The fleet location.
- policyType FleetScaling Policy Policy Type 
- The type of scaling policy to create. For a target-based policy, set the parameter MetricName to 'PercentAvailableGameSessions' and specify a TargetConfiguration. For a rule-based policy set the following parameters: MetricName, ComparisonOperator, Threshold, EvaluationPeriods, ScalingAdjustmentType, and ScalingAdjustment.
- scalingAdjustment Integer
- Amount of adjustment to make, based on the scaling adjustment type.
- scalingAdjustment FleetType Scaling Policy Scaling Adjustment Type 
- The type of adjustment to make to a fleet's instance count.
- status
FleetScaling Policy Status 
- Current status of the scaling policy. The scaling policy can be in force only when in an ACTIVE status. Scaling policies can be suspended for individual fleets. If the policy is suspended for a fleet, the policy status does not change.
- targetConfiguration FleetTarget Configuration 
- An object that contains settings for a target-based scaling policy.
- threshold Double
- Metric value used to trigger a scaling event.
- updateStatus FleetScaling Policy Update Status 
- The current status of the fleet's scaling policies in a requested fleet location. The status PENDING_UPDATE indicates that an update was requested for the fleet but has not yet been completed for the location.
- metricName FleetScaling Policy Metric Name 
- Name of the Amazon GameLift-defined metric that is used to trigger a scaling adjustment.
- name string
- A descriptive label that is associated with a fleet's scaling policy. Policy names do not need to be unique.
- comparisonOperator FleetScaling Policy Comparison Operator 
- Comparison operator to use when measuring a metric against the threshold value.
- evaluationPeriods number
- Length of time (in minutes) the metric must be at or beyond the threshold before a scaling event is triggered.
- location string
- The fleet location.
- policyType FleetScaling Policy Policy Type 
- The type of scaling policy to create. For a target-based policy, set the parameter MetricName to 'PercentAvailableGameSessions' and specify a TargetConfiguration. For a rule-based policy set the following parameters: MetricName, ComparisonOperator, Threshold, EvaluationPeriods, ScalingAdjustmentType, and ScalingAdjustment.
- scalingAdjustment number
- Amount of adjustment to make, based on the scaling adjustment type.
- scalingAdjustment FleetType Scaling Policy Scaling Adjustment Type 
- The type of adjustment to make to a fleet's instance count.
- status
FleetScaling Policy Status 
- Current status of the scaling policy. The scaling policy can be in force only when in an ACTIVE status. Scaling policies can be suspended for individual fleets. If the policy is suspended for a fleet, the policy status does not change.
- targetConfiguration FleetTarget Configuration 
- An object that contains settings for a target-based scaling policy.
- threshold number
- Metric value used to trigger a scaling event.
- updateStatus FleetScaling Policy Update Status 
- The current status of the fleet's scaling policies in a requested fleet location. The status PENDING_UPDATE indicates that an update was requested for the fleet but has not yet been completed for the location.
- metric_name FleetScaling Policy Metric Name 
- Name of the Amazon GameLift-defined metric that is used to trigger a scaling adjustment.
- name str
- A descriptive label that is associated with a fleet's scaling policy. Policy names do not need to be unique.
- comparison_operator FleetScaling Policy Comparison Operator 
- Comparison operator to use when measuring a metric against the threshold value.
- evaluation_periods int
- Length of time (in minutes) the metric must be at or beyond the threshold before a scaling event is triggered.
- location str
- The fleet location.
- policy_type FleetScaling Policy Policy Type 
- The type of scaling policy to create. For a target-based policy, set the parameter MetricName to 'PercentAvailableGameSessions' and specify a TargetConfiguration. For a rule-based policy set the following parameters: MetricName, ComparisonOperator, Threshold, EvaluationPeriods, ScalingAdjustmentType, and ScalingAdjustment.
- scaling_adjustment int
- Amount of adjustment to make, based on the scaling adjustment type.
- scaling_adjustment_ Fleettype Scaling Policy Scaling Adjustment Type 
- The type of adjustment to make to a fleet's instance count.
- status
FleetScaling Policy Status 
- Current status of the scaling policy. The scaling policy can be in force only when in an ACTIVE status. Scaling policies can be suspended for individual fleets. If the policy is suspended for a fleet, the policy status does not change.
- target_configuration FleetTarget Configuration 
- An object that contains settings for a target-based scaling policy.
- threshold float
- Metric value used to trigger a scaling event.
- update_status FleetScaling Policy Update Status 
- The current status of the fleet's scaling policies in a requested fleet location. The status PENDING_UPDATE indicates that an update was requested for the fleet but has not yet been completed for the location.
- metricName "ActivatingGame Sessions" | "Active Game Sessions" | "Active Instances" | "Available Game Sessions" | "Available Player Sessions" | "Current Player Sessions" | "Idle Instances" | "Percent Available Game Sessions" | "Percent Idle Instances" | "Queue Depth" | "Wait Time" | "Concurrent Activatable Game Sessions" 
- Name of the Amazon GameLift-defined metric that is used to trigger a scaling adjustment.
- name String
- A descriptive label that is associated with a fleet's scaling policy. Policy names do not need to be unique.
- comparisonOperator "GreaterThan Or Equal To Threshold" | "Greater Than Threshold" | "Less Than Threshold" | "Less Than Or Equal To Threshold" 
- Comparison operator to use when measuring a metric against the threshold value.
- evaluationPeriods Number
- Length of time (in minutes) the metric must be at or beyond the threshold before a scaling event is triggered.
- location String
- The fleet location.
- policyType "RuleBased" | "Target Based" 
- The type of scaling policy to create. For a target-based policy, set the parameter MetricName to 'PercentAvailableGameSessions' and specify a TargetConfiguration. For a rule-based policy set the following parameters: MetricName, ComparisonOperator, Threshold, EvaluationPeriods, ScalingAdjustmentType, and ScalingAdjustment.
- scalingAdjustment Number
- Amount of adjustment to make, based on the scaling adjustment type.
- scalingAdjustment "ChangeType In Capacity" | "Exact Capacity" | "Percent Change In Capacity" 
- The type of adjustment to make to a fleet's instance count.
- status "ACTIVE" | "UPDATE_REQUESTED" | "UPDATING" | "DELETE_REQUESTED" | "DELETING" | "DELETED" | "ERROR"
- Current status of the scaling policy. The scaling policy can be in force only when in an ACTIVE status. Scaling policies can be suspended for individual fleets. If the policy is suspended for a fleet, the policy status does not change.
- targetConfiguration Property Map
- An object that contains settings for a target-based scaling policy.
- threshold Number
- Metric value used to trigger a scaling event.
- updateStatus "PENDING_UPDATE"
- The current status of the fleet's scaling policies in a requested fleet location. The status PENDING_UPDATE indicates that an update was requested for the fleet but has not yet been completed for the location.
FleetScalingPolicyComparisonOperator, FleetScalingPolicyComparisonOperatorArgs          
- GreaterThan Or Equal To Threshold 
- GreaterThanOrEqualToThreshold
- GreaterThan Threshold 
- GreaterThanThreshold
- LessThan Threshold 
- LessThanThreshold
- LessThan Or Equal To Threshold 
- LessThanOrEqualToThreshold
- FleetScaling Policy Comparison Operator Greater Than Or Equal To Threshold 
- GreaterThanOrEqualToThreshold
- FleetScaling Policy Comparison Operator Greater Than Threshold 
- GreaterThanThreshold
- FleetScaling Policy Comparison Operator Less Than Threshold 
- LessThanThreshold
- FleetScaling Policy Comparison Operator Less Than Or Equal To Threshold 
- LessThanOrEqualToThreshold
- GreaterThan Or Equal To Threshold 
- GreaterThanOrEqualToThreshold
- GreaterThan Threshold 
- GreaterThanThreshold
- LessThan Threshold 
- LessThanThreshold
- LessThan Or Equal To Threshold 
- LessThanOrEqualToThreshold
- GreaterThan Or Equal To Threshold 
- GreaterThanOrEqualToThreshold
- GreaterThan Threshold 
- GreaterThanThreshold
- LessThan Threshold 
- LessThanThreshold
- LessThan Or Equal To Threshold 
- LessThanOrEqualToThreshold
- GREATER_THAN_OR_EQUAL_TO_THRESHOLD
- GreaterThanOrEqualToThreshold
- GREATER_THAN_THRESHOLD
- GreaterThanThreshold
- LESS_THAN_THRESHOLD
- LessThanThreshold
- LESS_THAN_OR_EQUAL_TO_THRESHOLD
- LessThanOrEqualToThreshold
- "GreaterThan Or Equal To Threshold" 
- GreaterThanOrEqualToThreshold
- "GreaterThan Threshold" 
- GreaterThanThreshold
- "LessThan Threshold" 
- LessThanThreshold
- "LessThan Or Equal To Threshold" 
- LessThanOrEqualToThreshold
FleetScalingPolicyMetricName, FleetScalingPolicyMetricNameArgs          
- ActivatingGame Sessions 
- ActivatingGameSessions
- ActiveGame Sessions 
- ActiveGameSessions
- ActiveInstances 
- ActiveInstances
- AvailableGame Sessions 
- AvailableGameSessions
- AvailablePlayer Sessions 
- AvailablePlayerSessions
- CurrentPlayer Sessions 
- CurrentPlayerSessions
- IdleInstances 
- IdleInstances
- PercentAvailable Game Sessions 
- PercentAvailableGameSessions
- PercentIdle Instances 
- PercentIdleInstances
- QueueDepth 
- QueueDepth
- WaitTime 
- WaitTime
- ConcurrentActivatable Game Sessions 
- ConcurrentActivatableGameSessions
- FleetScaling Policy Metric Name Activating Game Sessions 
- ActivatingGameSessions
- FleetScaling Policy Metric Name Active Game Sessions 
- ActiveGameSessions
- FleetScaling Policy Metric Name Active Instances 
- ActiveInstances
- FleetScaling Policy Metric Name Available Game Sessions 
- AvailableGameSessions
- FleetScaling Policy Metric Name Available Player Sessions 
- AvailablePlayerSessions
- FleetScaling Policy Metric Name Current Player Sessions 
- CurrentPlayerSessions
- FleetScaling Policy Metric Name Idle Instances 
- IdleInstances
- FleetScaling Policy Metric Name Percent Available Game Sessions 
- PercentAvailableGameSessions
- FleetScaling Policy Metric Name Percent Idle Instances 
- PercentIdleInstances
- FleetScaling Policy Metric Name Queue Depth 
- QueueDepth
- FleetScaling Policy Metric Name Wait Time 
- WaitTime
- FleetScaling Policy Metric Name Concurrent Activatable Game Sessions 
- ConcurrentActivatableGameSessions
- ActivatingGame Sessions 
- ActivatingGameSessions
- ActiveGame Sessions 
- ActiveGameSessions
- ActiveInstances 
- ActiveInstances
- AvailableGame Sessions 
- AvailableGameSessions
- AvailablePlayer Sessions 
- AvailablePlayerSessions
- CurrentPlayer Sessions 
- CurrentPlayerSessions
- IdleInstances 
- IdleInstances
- PercentAvailable Game Sessions 
- PercentAvailableGameSessions
- PercentIdle Instances 
- PercentIdleInstances
- QueueDepth 
- QueueDepth
- WaitTime 
- WaitTime
- ConcurrentActivatable Game Sessions 
- ConcurrentActivatableGameSessions
- ActivatingGame Sessions 
- ActivatingGameSessions
- ActiveGame Sessions 
- ActiveGameSessions
- ActiveInstances 
- ActiveInstances
- AvailableGame Sessions 
- AvailableGameSessions
- AvailablePlayer Sessions 
- AvailablePlayerSessions
- CurrentPlayer Sessions 
- CurrentPlayerSessions
- IdleInstances 
- IdleInstances
- PercentAvailable Game Sessions 
- PercentAvailableGameSessions
- PercentIdle Instances 
- PercentIdleInstances
- QueueDepth 
- QueueDepth
- WaitTime 
- WaitTime
- ConcurrentActivatable Game Sessions 
- ConcurrentActivatableGameSessions
- ACTIVATING_GAME_SESSIONS
- ActivatingGameSessions
- ACTIVE_GAME_SESSIONS
- ActiveGameSessions
- ACTIVE_INSTANCES
- ActiveInstances
- AVAILABLE_GAME_SESSIONS
- AvailableGameSessions
- AVAILABLE_PLAYER_SESSIONS
- AvailablePlayerSessions
- CURRENT_PLAYER_SESSIONS
- CurrentPlayerSessions
- IDLE_INSTANCES
- IdleInstances
- PERCENT_AVAILABLE_GAME_SESSIONS
- PercentAvailableGameSessions
- PERCENT_IDLE_INSTANCES
- PercentIdleInstances
- QUEUE_DEPTH
- QueueDepth
- WAIT_TIME
- WaitTime
- CONCURRENT_ACTIVATABLE_GAME_SESSIONS
- ConcurrentActivatableGameSessions
- "ActivatingGame Sessions" 
- ActivatingGameSessions
- "ActiveGame Sessions" 
- ActiveGameSessions
- "ActiveInstances" 
- ActiveInstances
- "AvailableGame Sessions" 
- AvailableGameSessions
- "AvailablePlayer Sessions" 
- AvailablePlayerSessions
- "CurrentPlayer Sessions" 
- CurrentPlayerSessions
- "IdleInstances" 
- IdleInstances
- "PercentAvailable Game Sessions" 
- PercentAvailableGameSessions
- "PercentIdle Instances" 
- PercentIdleInstances
- "QueueDepth" 
- QueueDepth
- "WaitTime" 
- WaitTime
- "ConcurrentActivatable Game Sessions" 
- ConcurrentActivatableGameSessions
FleetScalingPolicyPolicyType, FleetScalingPolicyPolicyTypeArgs          
- RuleBased 
- RuleBased
- TargetBased 
- TargetBased
- FleetScaling Policy Policy Type Rule Based 
- RuleBased
- FleetScaling Policy Policy Type Target Based 
- TargetBased
- RuleBased 
- RuleBased
- TargetBased 
- TargetBased
- RuleBased 
- RuleBased
- TargetBased 
- TargetBased
- RULE_BASED
- RuleBased
- TARGET_BASED
- TargetBased
- "RuleBased" 
- RuleBased
- "TargetBased" 
- TargetBased
FleetScalingPolicyScalingAdjustmentType, FleetScalingPolicyScalingAdjustmentTypeArgs            
- ChangeIn Capacity 
- ChangeInCapacity
- ExactCapacity 
- ExactCapacity
- PercentChange In Capacity 
- PercentChangeInCapacity
- FleetScaling Policy Scaling Adjustment Type Change In Capacity 
- ChangeInCapacity
- FleetScaling Policy Scaling Adjustment Type Exact Capacity 
- ExactCapacity
- FleetScaling Policy Scaling Adjustment Type Percent Change In Capacity 
- PercentChangeInCapacity
- ChangeIn Capacity 
- ChangeInCapacity
- ExactCapacity 
- ExactCapacity
- PercentChange In Capacity 
- PercentChangeInCapacity
- ChangeIn Capacity 
- ChangeInCapacity
- ExactCapacity 
- ExactCapacity
- PercentChange In Capacity 
- PercentChangeInCapacity
- CHANGE_IN_CAPACITY
- ChangeInCapacity
- EXACT_CAPACITY
- ExactCapacity
- PERCENT_CHANGE_IN_CAPACITY
- PercentChangeInCapacity
- "ChangeIn Capacity" 
- ChangeInCapacity
- "ExactCapacity" 
- ExactCapacity
- "PercentChange In Capacity" 
- PercentChangeInCapacity
FleetScalingPolicyStatus, FleetScalingPolicyStatusArgs        
- Active
- ACTIVE
- UpdateRequested 
- UPDATE_REQUESTED
- Updating
- UPDATING
- DeleteRequested 
- DELETE_REQUESTED
- Deleting
- DELETING
- Deleted
- DELETED
- Error
- ERROR
- FleetScaling Policy Status Active 
- ACTIVE
- FleetScaling Policy Status Update Requested 
- UPDATE_REQUESTED
- FleetScaling Policy Status Updating 
- UPDATING
- FleetScaling Policy Status Delete Requested 
- DELETE_REQUESTED
- FleetScaling Policy Status Deleting 
- DELETING
- FleetScaling Policy Status Deleted 
- DELETED
- FleetScaling Policy Status Error 
- ERROR
- Active
- ACTIVE
- UpdateRequested 
- UPDATE_REQUESTED
- Updating
- UPDATING
- DeleteRequested 
- DELETE_REQUESTED
- Deleting
- DELETING
- Deleted
- DELETED
- Error
- ERROR
- Active
- ACTIVE
- UpdateRequested 
- UPDATE_REQUESTED
- Updating
- UPDATING
- DeleteRequested 
- DELETE_REQUESTED
- Deleting
- DELETING
- Deleted
- DELETED
- Error
- ERROR
- ACTIVE
- ACTIVE
- UPDATE_REQUESTED
- UPDATE_REQUESTED
- UPDATING
- UPDATING
- DELETE_REQUESTED
- DELETE_REQUESTED
- DELETING
- DELETING
- DELETED
- DELETED
- ERROR
- ERROR
- "ACTIVE"
- ACTIVE
- "UPDATE_REQUESTED"
- UPDATE_REQUESTED
- "UPDATING"
- UPDATING
- "DELETE_REQUESTED"
- DELETE_REQUESTED
- "DELETING"
- DELETING
- "DELETED"
- DELETED
- "ERROR"
- ERROR
FleetScalingPolicyUpdateStatus, FleetScalingPolicyUpdateStatusArgs          
- PendingUpdate 
- PENDING_UPDATE
- FleetScaling Policy Update Status Pending Update 
- PENDING_UPDATE
- PendingUpdate 
- PENDING_UPDATE
- PendingUpdate 
- PENDING_UPDATE
- PENDING_UPDATE
- PENDING_UPDATE
- "PENDING_UPDATE"
- PENDING_UPDATE
FleetServerProcess, FleetServerProcessArgs      
- ConcurrentExecutions int
- The number of server processes that use this configuration to run concurrently on an instance.
- LaunchPath string
- The location of the server executable in a custom game build or the name of the Realtime script file that contains the Init() function. Game builds and Realtime scripts are installed on instances at the root: - Windows (for custom game builds only): C:\game. Example: "C:\game\MyGame\server.exe" - Linux: /local/game. Examples: "/local/game/MyGame/server.exe" or "/local/game/MyRealtimeScript.js" 
- Parameters string
- An optional list of parameters to pass to the server executable or Realtime script on launch.
- ConcurrentExecutions int
- The number of server processes that use this configuration to run concurrently on an instance.
- LaunchPath string
- The location of the server executable in a custom game build or the name of the Realtime script file that contains the Init() function. Game builds and Realtime scripts are installed on instances at the root: - Windows (for custom game builds only): C:\game. Example: "C:\game\MyGame\server.exe" - Linux: /local/game. Examples: "/local/game/MyGame/server.exe" or "/local/game/MyRealtimeScript.js" 
- Parameters string
- An optional list of parameters to pass to the server executable or Realtime script on launch.
- concurrentExecutions Integer
- The number of server processes that use this configuration to run concurrently on an instance.
- launchPath String
- The location of the server executable in a custom game build or the name of the Realtime script file that contains the Init() function. Game builds and Realtime scripts are installed on instances at the root: - Windows (for custom game builds only): C:\game. Example: "C:\game\MyGame\server.exe" - Linux: /local/game. Examples: "/local/game/MyGame/server.exe" or "/local/game/MyRealtimeScript.js" 
- parameters String
- An optional list of parameters to pass to the server executable or Realtime script on launch.
- concurrentExecutions number
- The number of server processes that use this configuration to run concurrently on an instance.
- launchPath string
- The location of the server executable in a custom game build or the name of the Realtime script file that contains the Init() function. Game builds and Realtime scripts are installed on instances at the root: - Windows (for custom game builds only): C:\game. Example: "C:\game\MyGame\server.exe" - Linux: /local/game. Examples: "/local/game/MyGame/server.exe" or "/local/game/MyRealtimeScript.js" 
- parameters string
- An optional list of parameters to pass to the server executable or Realtime script on launch.
- concurrent_executions int
- The number of server processes that use this configuration to run concurrently on an instance.
- launch_path str
- The location of the server executable in a custom game build or the name of the Realtime script file that contains the Init() function. Game builds and Realtime scripts are installed on instances at the root: - Windows (for custom game builds only): C:\game. Example: "C:\game\MyGame\server.exe" - Linux: /local/game. Examples: "/local/game/MyGame/server.exe" or "/local/game/MyRealtimeScript.js" 
- parameters str
- An optional list of parameters to pass to the server executable or Realtime script on launch.
- concurrentExecutions Number
- The number of server processes that use this configuration to run concurrently on an instance.
- launchPath String
- The location of the server executable in a custom game build or the name of the Realtime script file that contains the Init() function. Game builds and Realtime scripts are installed on instances at the root: - Windows (for custom game builds only): C:\game. Example: "C:\game\MyGame\server.exe" - Linux: /local/game. Examples: "/local/game/MyGame/server.exe" or "/local/game/MyRealtimeScript.js" 
- parameters String
- An optional list of parameters to pass to the server executable or Realtime script on launch.
FleetTargetConfiguration, FleetTargetConfigurationArgs      
- TargetValue double
- Desired value to use with a target-based scaling policy. The value must be relevant for whatever metric the scaling policy is using. For example, in a policy using the metric PercentAvailableGameSessions, the target value should be the preferred size of the fleet's buffer (the percent of capacity that should be idle and ready for new game sessions).
- TargetValue float64
- Desired value to use with a target-based scaling policy. The value must be relevant for whatever metric the scaling policy is using. For example, in a policy using the metric PercentAvailableGameSessions, the target value should be the preferred size of the fleet's buffer (the percent of capacity that should be idle and ready for new game sessions).
- targetValue Double
- Desired value to use with a target-based scaling policy. The value must be relevant for whatever metric the scaling policy is using. For example, in a policy using the metric PercentAvailableGameSessions, the target value should be the preferred size of the fleet's buffer (the percent of capacity that should be idle and ready for new game sessions).
- targetValue number
- Desired value to use with a target-based scaling policy. The value must be relevant for whatever metric the scaling policy is using. For example, in a policy using the metric PercentAvailableGameSessions, the target value should be the preferred size of the fleet's buffer (the percent of capacity that should be idle and ready for new game sessions).
- target_value float
- Desired value to use with a target-based scaling policy. The value must be relevant for whatever metric the scaling policy is using. For example, in a policy using the metric PercentAvailableGameSessions, the target value should be the preferred size of the fleet's buffer (the percent of capacity that should be idle and ready for new game sessions).
- targetValue Number
- Desired value to use with a target-based scaling policy. The value must be relevant for whatever metric the scaling policy is using. For example, in a policy using the metric PercentAvailableGameSessions, the target value should be the preferred size of the fleet's buffer (the percent of capacity that should be idle and ready for new game sessions).
FleetType, FleetTypeArgs    
- OnDemand 
- ON_DEMAND
- Spot
- SPOT
- FleetType On Demand 
- ON_DEMAND
- FleetType Spot 
- SPOT
- OnDemand 
- ON_DEMAND
- Spot
- SPOT
- OnDemand 
- ON_DEMAND
- Spot
- SPOT
- ON_DEMAND
- ON_DEMAND
- SPOT
- SPOT
- "ON_DEMAND"
- ON_DEMAND
- "SPOT"
- SPOT
Package Details
- Repository
- AWS Native pulumi/pulumi-aws-native
- License
- Apache-2.0
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